Voting the third

Frostiikin

recovering elseif abuser
Moderator
Judge
Gonna just leave feedback on some of the ones I have actual criticism to give, most of these were pretty damn good.

1. Hollow Hill Zone by Othius, Inazuma & Spectorious
inb4 kwiin wins the oldc again
2. Ante-Station Zone by Twins'R'Okay
There's some camera jank here and there, but since that's largely out of your control, I won't let it affect the rating. Axis2d is really fucking cool and it's a massive shame it's not used more.
3. Fort Sunset Zone by DylanDude
4. Falcon Emissary Zone by InferNOr
5. Abyss Caverns Zone by yyeellooww7
6. Lava Temple by Vixuzen
Pretty fun level, but i'm not super huge on the reliance on rollout rocks. I already avoid those whenever possible in the vanilla game because of how slow they are. Custom enemies are always a plus, though.
7. Mercury Mine Zone by Rexeljet
8. Zaxel's Thunder Yard by Zaxel
9. Ridge Rapids Zone by particle
10. Music Mash Zone by WasifBoomz
Definitely a big improvement from your last levels in terms of level design, but visually it's kinda hideous... There's just way too many saturated flashing colors thrown everywhere. If you wanna try a music level again in the future, maybe try taking some cues from Sonic Advance 2's music plant for the aesthetics?
11. Koopa Kastle Zone by Glaber
The fact that its both a mario maker & srb2 level is really neat, though the smm2 half of it feels a bit underwhelming, since it's just a regular castle level on that side. Not sure why you threw in a brak fight at the end though...
12. Teal Tundra Zone by SunCyclone
13. Blizzard Bastion Zone by PhilJFou
14. Bombastic Beach Zone by Shapeshifter Boi
It's just way too short...
15. Drenched Dam Zone by Voidy2246
I feel like there are way too many thok barriers here, skipping chunks of the level by taking riskier paths would've been quite fun.
16. Emerald Glade Zone by DoodlesYT
...Really just feels like a bunch of enemies dropped randomly onto a flat map. I don't think there's a single slope or fof here.
 

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