Unusual Internet Stories/Content

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Are you looking for something to get scared? Just see this: http://www.foxnews.com/scitech/2011/02/22/chinese-man-dies-day-gaming-binge/

I saw it watching the news here in Brazil before find it in English and post here. But this realy scared me, how can a person spend 3 entire days playing computer, without eat and without sleep? I can't even spend 3 hours playing computer!

EDIT: Certainly this man was playing polybius with Insomnia "on". =P

Now, for the other stories, I just don't believe them, with an exception of the polybius, it can be true, because I got a headache after watching a polybius gameplay video on youtube. =P
 
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Are you looking for something to get scared? Just see this: http://www.foxnews.com/scitech/2011/02/22/chinese-man-dies-day-gaming-binge/

I saw it watching the news here in Brazil before find it in English and post here. But this realy scared me, how can a person spend 3 entire days playing computer...

I've spent three straight days awake before, but that was a school project. Still, given how long I can spend online without doing anything productive, spending three days playing videogames doesn't seem to be an unfeasible feat, at least for me.

Another really scary thing is that people can become addicted to videogames and the internet to the point that they become homeless, and then continue to let the same problems hold sway over their lives.

I suppose these stories are even more reasons why I should try to reduce the time I spend online. *shudder*
 
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Are you looking for something to get scared? Just see this: http://www.foxnews.com/scitech/2011/02/22/chinese-man-dies-day-gaming-binge/

I saw it watching the news here in Brazil before find it in English and post here. But this realy scared me, how can a person spend 3 entire days playing computer, without eat and without sleep? I can't even spend 3 hours playing computer!

EDIT: Certainly this man was playing polybius with Insomnia "on". =P

Now, for the other stories, I just don't believe them, with an exception of the polybius, it can be true, because I got a headache after watching a polybius gameplay video on youtube. =P

Fox News embellishes stories to make money. Most likely that story is fake. Watch some other reliable news channel. CNN preferably.
 
With the ones that pretend to be legitimate facts, then yeah, I'll frequently be curious and look up if it's true or not. Most of the stories in this thread are not those. They're blatantly false urban legends with the classic line "I don't have the cartridge anymore" prefacing it. I'm sorry, if you don't have the cartridge anymore to a game that broken and epic, you're a liar.

Its a ghost story, its the kind of thing you tell pretending its true, but everybody knows its false. Talking about hacks like these is like telling kids around a campfire about a ghastly murder and vengeful ghost in the very woods you are camping out in.

I mean its the internet, sure its possible these people really were trying to tell a convincing lie, but that doesn't change the fact that they just ended up with a creepy and entertaining story. The ghost pokemon hack is still my favorite (out of two that I read, but still!).
 
That story reminds me of this one legend about Pokemon Red that a friend of mine linked in IRC a while back. It's an interesting read, I haven't read it in a while. ^_^;

(Credit given to whoever made this)

During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.

The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and chocked themselves on their own fist, shoving their own arms down their throat.

The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.

This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.

Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.

The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasn't giving way. Finally, he did say something interesting.

Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.

He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.

Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.

When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually "Red" or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.

If it wasn't the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.

Looking over the evidence found at Chiro's apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was "Do not enter", "Watch out" and "COME FOLLOW ME" in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.

Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didn't believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.

It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadn't slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.

When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.

The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiro's idea was, why he wanted so badly to have a part in making this children"s game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasn't, however, Missing No. It couldn't be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.

Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiro's intentions...

It was when they asked about the notes found in Chiro's home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.

"Don"t follow me..." muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiro's papers...

It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didn't even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.

It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.

It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.

It was a letter written by Chiro himself, but it wasn't one found at his apartment. They had thoroughly searched and cleared out the place, so wherever this letter had come from, it wasn't kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.

As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.

The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. "Chiro Miura."

This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.

If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.

They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.

There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording:

"Sousuke Tamada, what part did you have in the games Pokemon Red and Green?" asked the first detective.

"I was a programmer." His voice was light, friendly, almost too friendly. "That"s all."

"Am I right in knowing that the programmers working on the game worked in teams?" asked the detective.

One could hear the voice of feet moving on the floor slightly. "You would be right," said Sousuke after a moment of silence.

"And your partner, his name was--" The detective was quickly cut off by Sousuke eerie voice.

"Chiro Miura... That was his name. Chiro Miura."

Another silence. It seemed the detectives were a little uneasy about this man. "Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?"

Sousuke answered them. "I don't know him that well, really. We didn't meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... That"s the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think..."

Silence. "Yes?" asked the detective, pushing for him to continue. "You think what?"

"I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didn't have much of a mind to back up that reasoning."

"Why do you say that?" asked the second detective.

"Well it"s the simple truth," answered Sousuke quickly. His feet could be heard moving across the tiled floor. "He was nothing special, even if he wanted to believe so. You can"t become greatness, even if you believe it. It's impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it."

The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. "Can you tell us what Chiro's part of the game was? What did he work on exactly?"

Sousuke answered more quickly than before. "Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game." A pause, then a little more information. "It was Oak"s part to be exact. He worked on some of Oak"s parts... When he"s seen first, you see.."

"What else?" pushed the police. They could hear it in Sousuke's voice. He knew something. "We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game."

"What are you implying?" asked Sousuke. It sounded like he was trying to maintain his voice.

"We"re implying that since your his partner, if you"re hiding something from us then you could just as much be responsible for those children"s deaths as Chiro is himself!"

"You can't prove anything!" Sousuke shouted.

"Tell us what Chiro did to the game!" they shouted back.

"WHAT I TOLD HIM TO."

Silence. Complete silence.

"You want to know, huh?" asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. "You want to know what is this all about? Chiro was an idiot. He"d do anything for a bit of attention, anything at all. He couldn't program worth a ***BAD*** either. The one thing he could do, however, was be manipulated. You could tell him what to do, and he"d do it. He wouldn't even question it, he"d do it. Just to hear that "thank you" when you received the finish product, that was his reasons. That"s all he wanted."

Two clicks from the detective"s guns could heard.

"I could control his flawlessly. He"s a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro."

A sound of a window opening could be heard, follow by the detectives.

"Don"t move or we"ll shoot!"

"Let me tell you about a mechanic in the game," continued Sousuke. His voice was more rushed, but it still held that slyness. "Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and you"ll have the chance to go into battle with it. It"s a necessary part of the game overall, you see?"

"Step away from the window! We won"t warn you again!"

"At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you"re in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. It"s rare, but it can happen.. Stepping into that grass, one can spawn..."

"Sousuke, we don"t want to shoot!"

"Shoot me?" asked Souske, laughing at the same time. "Shoot ME? You"re as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If you"re so determined to finish that case of yours, if you want to know, play the damn game for yourself! Roll the wheel, and who knows? Maybe you"ll learn the secret for yourself!"

A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. "Come follow me... Come follow me..." And then nothing.

The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart.

This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpected friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it"s original intentions. It was killing anyone and everyone who got involved.

The lead detective had decided to put this case away. He man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.

Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.

He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro's mother... or maybe Sousuke's. It was far too late to pursue any of this. Far too late..

Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. "Evidence #2104A" He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.

He reached in and pulled one out, Pokemon Red. He hadn't seen one in a long time. He didn't know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son's, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.

The title screen. Then the option to continue or start a new game. "Tanaka." That was the child"s name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.

In his head, he could still hear Sousuke's words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. "Come follow me."

He was getting closer and closer, only a step or two away.

"Roll the wheel, and who knows? Maybe you"ll learn the secret for yourself!"

He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.

The lead detectives weary eyes grew wide. He couldn't help but read out what was there in front of him.

"Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much."

Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.

"I love you too," muttered the man in a hoarse, scratching voice.

"Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever."

"AND EVER AND EVER..."

"Don"t stay away. You can see us too.. We miss you.. Come follow me. We love yo--"

A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. "Come follow me," said Oak.

"NO!" shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. "Bring them back, bring them back to me!" The game continued on as usual, not responding to the detective at all. "My wife, my child, listen to me! Bring them back to me, I said!"

Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.

"Bring back my mommy, bring back my daddy, bring back my pet!" they all screamed out, reaching for the game, their mouths agape with horror and pain. "I don"t want them to go away, bring them back to me, bring them back to me!"

"No!" shouted the detective. "It"s mine! My family is here, don"t touch it!" Horror was across his face.

"Come follow me..." said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. "Come follow me..."

The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. "Wh-what"s going on here!? What"s going on!? Where is my family!?"

Sousuke smiled generously. "I"ll show you. I"ll help you get away from them, you see? Just follow me." Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.

Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn't see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.

"Just follow me," said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. "Just pull the trigger. That"s all."

The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.

"My family... I"ll follow you." He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead.

It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.

This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.

However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe you'll learn the secret for yourself.

Obviously fake but still a well written disturbing read. Actually woke up from a nightmare about this. Was in a Teacher's lounge and there were video games everywhere and what are the odds; Pokemon Red and a Gameboy. So with the distinct knowledge of the story I think "what the hell, not like it's real..." so I load it up, turn it on and see "ROFLZ" "DEAD DAD" "OVER 9000" and usually in dreams this kinda shit is normal. I mean you expect the unexpected, but my reaction was exactly like it would have been in real life; extreme horror mixed with thoughts that it was a trick. I have never ever had two polar opposite feelings clash like that at the same exact time. I woke up in a jolt with my heart pumping. Talk about a kick...

And no, I'm not trying to turn this into some bullshit paranormal story. It was simply a dream.
 
Oh we're talking creepypastas, eh? I've got a couple for you.

Slender man. No images or stories. You can search him up if you want bad sleeping patterns.

And then there's this:

"Daddy, I had a bad dream."

You blink your eyes and pull up on your elbows. Your clock glows red in the darkness — it's 3:23. "Do you want to climb into bed and tell me about it?"

"No, Daddy."

The oddness of the situation wakes you up more fully. You can barely make out your daughter's pale form in the darkness of your room. "Why not sweetie?"

"Because in my dream, when I told you about the dream, the thing wearing Mommy's skin sat up."

For a moment, you feel paralyzed; you can't take your eyes off of your daughter. The covers behind you begin to shift.
 
So this is basically a creepypasta thread?

A man went to a hotel and walked up to the front desk to check in. The woman at the desk gave him his key and told him that on the way to his room, there was a door with no number that was locked and no one was allowed in there. Especially no one should look inside the room, under any circumstances. So he followed the instructions of the woman at the front desk, going straight to his room, and going to bed. The next night his curiosity would not leave him alone about the room with no number on the door. He walked down the hall to the door and tried the handle. Sure enough it was locked. He bent down and looked through the wide keyhole. Cold air passed through it, chilling his eye.

What he saw was a hotel bedroom, like his, and in the corner was a woman whose skin was completely white. She was leaning her head against the wall, facing away from the door. He stared in confusion for a while. He almost knocked on the door, out of curiosity, but decided not to. This disinclination saved his life. He crept away from the door and walked back to his room. The next day, he returned to the door and looked through the wide keyhole. This time, all he saw was redness. He couldn’t make anything out besides a distinct red color, unmoving. Perhaps the inhabitants of the room knew he was spying the night before, and had blocked the keyhole with something red.

At this point he decided to consult the woman at the front desk for more information. She sighed and said, "Did you look through the keyhole?" The man told her that he had and she said, "Well, I might as well tell you the story. A long time ago, a man murdered his wife in that room, and her ghost haunts it. But these people were not ordinary. They were white all over, except for their eyes, which were red."

I'm currently reading them at a thread over at the Gaia Online forums (I got there through Google, don't throw bricks just yet). I think it's pretty safe to read creepypastas there, since I like reading them, not looking at the pictures.

EDIT: Here's a favorite of mine:
Don’t dismiss this outright as the work of some raving lunatic. There’s some sense to this story, if you’ll just hear me out…

Look, we all wonder if time travel is possible, right? Well, let me tell you something… it is. I’m from the future, actually. I know you probably don’t believe that, but seriously, I’m from the future. It’s a really great thing; getting to see the past, watching events unfold… stuff like that. We know more now than we ever would.

Behind all the fun, though, there’s a more serious aspect. We aren’t supposed to go in our own lifetime, and we are NEVER allowed to contact our past selves. Let me tell you, I’m breaking that rule right now. Yes, kid, you’re talking to yourself. Your future self. I’m going to be executed for this, but you know what? I accept that. I’m preventing something by talking to you that is WORSE than death. I can’t tell you outright what to do, because the filters would catch it. This is the closest I can get, trust me. I can, however, send a little message.

You should probably read the first word of every paragraph, now. I thought the ending for this would be better to read at night, but it's like 11 in the morning, so you might as well save this and read it later.
 
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It's actually meant for ALL unusual internet stories/content. It just seems to be evolving into a creepypasta thread.... So for the sake of something different...

How about the recent content being used as memes? Or better yet... /co/ certainly seems mighty interested in that new My Little Pony show.... So much that /co/mrades are beginning to be banned for particular pony talk.
 
Takashika, that first creepypasta was funny, yet disturbing. After reading that, I was too chicken to look through the hole in my front door to see who's knocking!
 
Boy oh boy, a lot of these stories are scary, but entertaining.


Even if I find myself dead in the morning due to shock through nightmares, I don't mind.
 
Here, I've got a couple. Good ones, too, not just "There was actually a ghost in the cartridge, wooooOOOOOoooo!"

Be warned. These are a tad graphic with what they describe. They're not mine, I got them from a great thread on game hoaxes and urban legends on Something Awful.

Pale Luna

In the last decade and a half it's become infinitely easier to obtain exactly what you're looking for, by way of a couple of keystrokes. The Internet has made it all too simple to use a computer to change reality. An abundance of information is merely a search engine away, to the point where it's hard to imagine life as any different. Yet, a generation ago, when the words 'streaming' and 'torrent' were meaningless save for conversations about water, people met face-to-face to conduct software swap parties, trading games and applications on Sharpie-labeled five-and-a-quarter inch floppies.

Of course, most of the time the meets were a way for frugal, community-minded individuals to trade popular games like King's Quest and Maniac Mansion amongst themselves. However, a few early programming talents designed their own computer games to share amongst their circle of acquaintances, who in turn would pass it on, until, if fun and well-designed enough, an independently-developed game had its place in the collection of aficionados across the country. Think of it as the 80's equivalent of a viral video.

Pale Luna, on the other hand, was never circulated outside of the San Fransisco Bay Area. All known copies have been long disposed of, all computers that have ever run the game now detritus buried under layers of filth and polystyrene. This fact is attributed to a number of rather abstruse design choices made by its programmer.

Pale Luna was a text adventure in the vein of Zork and The Lurking Horror, at a time when said genre was swiftly going out of fashion. Upon booting the program, the player was presented with a screen almost completely blank, except for the text:

-You are in a dark room. Moonlight shines through the window.

-There is GOLD in the corner, along with a SHOVEL and a ROPE.

-There is a DOOR to the EAST.

-Command?


So began the game that one writer for a long-out-of-print fanzine decried as "enigmatic, nonsensical, and completely unplayable". As the only commands that the game would accept were PICK UP GOLD, PICK UP SHOVEL, PICK UP ROPE, OPEN DOOR, and GO EAST, the player was soon presented with the following:

-Reap your reward.

-PALE LUNA SMILES AT YOU.

-You are in a forest.There are paths to the NORTH, WEST, and EAST.

-Command?


What quickly infuriated the few who've played the game was the confusing and buggy nature of the second screen onward — only one of the directional decisions would be the correct one. For example, on this occasion, a command to go in a direction other than NORTH would lead to the system freezing, requiring the operator to hard reboot the entire computer. Further, any subsequent screens seemed to merely repeat the above text, with the difference being only the directions available. Worse still, the standard text adventure commands appeared to be useless: The only accepted non-movement-related prompts were USE GOLD, which caused the game to display the message:

-Not here.

USE SHOVEL, which brought up:

-Not now.

And USE ROPE, which prompted the text:

-You've already used this.

Most who played the game progressed a couple of screens into it before becoming fed-up by having to constantly reboot and tossing the disk in disgust, writing off the experience as a shoddily programmed farce. However, there is one thing about the world of computers that remains true, no matter the era: some people who use them have way too much time on their hands.

A young man by the name of Michael Nevins decided to see if there was more to Pale Luna than what met the eye. Five hours and thirty-three screens worth of trial-and-error and unplugged computer cords later, he finally managed to make the game display different text. The text in this new area read:

-PALE LUNA SMILES WIDE

-There are no paths

-PALE LUNA SMILES WIDE

-The ground is soft

-PALE LUNA SMILES WIDE

-Here

-Command?


It was another hour still before Nevins stumbled upon the proper combination of phrases to make the game progress any further; DIG HOLE, DROP GOLD, then FILL HOLE. This caused the screen to display:

-congratulations

—— 40.24248 ——

—— -121.4434 ——


upon which the game ceased to accept commands, requiring the user to reboot one last time.

After some deliberation, Nevins came to the conclusion that the numbers referred to lines of latitude and longitude — the coordinates lead to a point in the sprawling forest that dominated the nearby Lassen Volcanic Park. As he possessed much more free time than sense, Nevins vowed to see Pale Luna through to its ending.

The next day, armed with a map, a compass, and a shovel, he navigated the park's trails, noting with amusement how each turn he made corresponded roughly to those that he took in-game. Though he initially regretted bringing the cumbersome digging tool on a mere hunch, the path's similarity all but confirmed his suspicions that the journey would end with him face-to-face with an eccentric's buried treasure. Out of breath after a tricky struggle to the coordinates, he was pleasantly surprised by a literal stumble upon a patch of uneven dirt. Shoveling as excitedly as he was, it would be an understatement to say that he was taken aback when his heavy strokes unearthed the badly-decomposing head of a blonde-haired little girl.

Nevins promptly reported the situation to the authorities. The girl was identified as Karen Paulsen, 11, reported as missing to the San Diego Police Department a year and a half prior.

Efforts were made to track down the programmer of Pale Luna, but the nearly-anonymous legal gray area in which the software swapping community operated inescapably led to many dead ends.

Collectors have been known to offer upwards of six figures for an authentic copy of the game.

The rest of Karen's body was never found.

For me, the defining Zelda experience was Link’s Awakening. It was the first Zelda title I played and the most challenging. It took me longer to clear than any other game (I was pretty young). That said, it’s clear why this has bothered me so much.
A few months ago I was helping a friend of a friend move. After a few hours of heavy lifting we took a break. I saw a box of old game boy cartridges and my eyes lit up. I like the new systems, but I still dig busting out that little 8-bit handheld. Or at least, I did.

The guy we were helping saw me and asked if I felt like buying any. I picked out a couple and then spotted it: Link’s Awakening. I lost mine (The non-DX one) and was looking to replace it. He looked confused when I asked him how much he wanted for it, like he forgot he owned it. I paid him, pocketed the games and went back to work.
I should stress this: There was nothing wrong with the cartridge. The label was fine, the cartridge wasn’t cracked, nothing. I probably wouldn’t have bought it otherwise. The game started off normally. There was nothing off about the music, color or animation. I was stoked to play it again. Then I went to start a file.

Something was wrong. First off, there was no music; there was only this barely audible thumping noise every other second. Next was the top right of the screen. The knight statues had been replaced with two Stalfos. Different from what I remembered. The thing that convinced me it was a defect was that there was only one (empty) file. The other two were gone. At this point the thumping noise was starting to annoy me, so I started the file and entered “Link.” The game was faulty, but I was curious to see how.

It started off with Link tossing and turning while Marin watches. There was no music, but the thumping noise was gone. When I woke up Marin says the wait is over. She then said she’d “make preparations” and left the room. I tried to leave only to be stopped at the door by a dialogue box that read “…” prompting me to speak with Tarin.
His friendly tone was gone. He was pleading with me, offering my shield and asking to go. He begged, saying he’d tell me where the sword was. The usual sound effect for text was replaced by something duller and strangely paced. His wording and tone made it sound like Tarin was crying. He then insisted that I must be hungry, promising to make me mushroom stew before rushing out of the room.

It wasn’t defective; it was hacked. Realizing that made the sequence with Tarin kind of interesting. I started exploring the village. The physical layout of everything was the same as I remembered except for two things. All the human characters that lived outside of the village were now in it (Except for the witch). Richard and the Cucco Keeper were standing near the Cucco statue, Crazy Tracy was at the center of the field of bushes, the second Fisherman was beneath the first and Mr. Write was beside the library. The music was the same track used for the village in the original, but slower and a bit scratchy. Second, the crane-game was gone. In its place was an area fenced off by lit torches. Inside was a large collection of bone piles, the same ones used in the caves and dungeons. In this area there was no music. Just a low pitch broken up by sharp, awkward breaks.

Every villager laughed and said that I couldn’t be “him” because I had no sword. The one exception was Ulrira. His sprite changed to show that his eyebrows were lowered angrily. The sword comment was an obvious hint, so I headed toward the beach.
I made my way down, the music fading to silence. Oddly, there were no monsters. I was more confused than bothered by it and went for the sword. The owl flew down when I got near it. He cackled and talked about how glad he was to fulfill his role. He ordered me to take the sword and go to the Mysterious Forest before flying off. I grabbed the sword (not that there were enemies to fight with it) and headed back toward the village/forest.

Near the village the owl appeared again. Walking toward it caused him to scream about how you can’t go; that they can’t know and that they don’t deserve to. The game was forcing me into the forest, the layout of which had been changed. From the first screen I could only go right, where I found the witch’s hut. The dull thumping noise started again. When I entered it became faster. Speaking with the witch made it louder and even faster. She insisted that there were “other ways to make it” and offered power for “a way out.” The game shot out this brief, high pitched screeching noise. Syrup’s sprite stopped moving and no further text could be prompted. I left the hut and headed right.

The next screen was more familiar. It was Tarin in his raccoon form. The crying sound from earlier began looping, louder this time. He charged and began doing damage, crying as he did. The shield kept him off of me, letting me pull up my inventory. The magic powder had been added. I threw some onto him, thinking it would cure him. His sprite movements became faster, and text appeared as he screamed about how his skin was burning. A new animation played, the game releasing another of those high-pitched screeches. This one lasted for the whole animation, mixing different sound effects. Lines of darkness began to cover Tarin’s sprite until he was covered. The arms fell off, his eyes disappearing as the ground was stained with his blood. The game was making sure I heard Tarin’s suffering. I was horrified.

He hit the ground, a pile of blood and guts. The crying sound looped softly. The owl flew in and marked how excellent it was. I had done it almost to the letter. He screamed at me to put the thing out of its misery. I had no idea what to do. A new dialogue box popped up, Tarin whimpering about the sword. I turned the game off.
A few minutes later I turned it back on, annoyed at the idea of the hacker getting one over on me. The file name had changed from “Link” to “Black.” I was intimidated, but determined. It brought me to the point I had just left. The fact that I hadn’t saved made me nervous. Everything was the same except Link’s clothing. I couldn’t tell if it was meant to be red or black, but the file name gave me a hint.

I cut at the Tarin sprite. The panels above and below Tarin became dark and the game made that horrible screeching noise. The owl flapped its wings and laughed, complimenting me. He ordered me deeper into the forest before saying “two down.” Hearing that, I went to the previous screen, into Syrup’s hut.
There was crudely drawn blood everywhere. Syrup’s head was on her table. The rat was hopping up and down beside it, feasting. I searched around and found nothing until I reached her cauldron. Text appeared. “Still a few bones in here. What’d you think magic powder was made of?”

I saw it as a taunt and resolved to keep going. No enemies, no music. Screen after screen of forest, with a soft high-pitched screech in the background. Eventually I had to go north, traveling a few more screens before finding it. At the center of the screen was a black sword. To either side were two treasure chests. The right contained the fire wand, the left the ocarina. Taking the sword summoned the owl, who proceeded to teach me “the Lullaby of Longslumber.” It didn’t sound like music, just hisses and scratches like a series of audio errors. He then asked me to try the wand. Trying to leave caused “…Afraid?” to pop up. I used the wand, trying to defy it. The screen flashed white for a second, followed by every tree on fire. The owl giggled, flapping his wings and screaming about how they can be given no quarter.

Everything in the forest was on fire, including some floor panels. Eventually I was out, the high-pitched noise ringing the entire time with the sound of burning. I decided to talk to the villagers to see if there had been a change in their dialogue. I started with Madame Meowmeow. The thumping noise started again as soon as I entered her screen.

It was similar to the witch. Meowmeow starts pleading and the audio for her text sounded like crying. She apologized, saying that they were just too hungry. The same screeching noise before her sprite stops. When I left her house Bow-wow was gone. I went back inside to see what had happened. Meowmeow was in pieces, blood all over. Bow-wow was moving from piece to piece. Interacting with him brought up a box that talked about how happy he seemed. How hungry.

Leaving the house I saw the owl again. He was eager he was to keep going. He told me to play the Lullaby It would speed things along. The prospect bothered me, but getting through this insult to my childhood faster sounded good.
Playing the lullaby led me to a room like the ones you found at the end of each dungeon. There was a treasure chest and two full heart pieces. A plaque on the wall read that for every “one you carry out” you’d receive new treasures. I took the items (the first was the roc’s feather) and left through an exit at the rear of the room, which brought me back to Marin’s house.

Trees blocked off the plains and beach, the forest by fire. The select glitch brought me into a black screen that forced a reset. There was no way out of the village.
It was a weird, cruel cycle. I approached a villager, they said something, that horrible screeching noise sounded out and I came back to see something horrific and disturbing. I’ll post their dialogue and how I found them here:

Crazy Tracy: “Before you do it, tell me I’m pretty.” / A bloody pile with skin to the right.
Richard: “You silence only a symptom. I was merely the first.” / His hands and tongue formed a triangle around him. He was in a pool of blood.
Ulrira: “You actually let me think I’d go to old age. How unkind.” / He was lying sideways with the telephone where his head would have been. The blood scattered all over the floor made it look like his head had been smashed apart with the phone
Ulrira’s wife: “I won’t hide. Won’t give you the pleasure.” / I never saw her, but when I tried to interact with one of the cabinets it read, “She’s finished bleeding out. Leave her in there.”
Cucco Keeper: “Ha ha, I’ll find a way out!” / Impaled on the Cucco statue.
The Fishermen: “The funniest part? I don’t regret it.” “Me either.”/ Their fishing poles are by the pond. If you interact with them it reads, “No more bubbles. You’d reel them up, but it would just tear it off”
Papahl, Wife, and Child: “Anything! Name it, it’s yours! I can get it! I can get anything!” “Mercy. The one thing I couldn’t get my hands on.” “Why?” / Found them hung by what appears to be the hookshot chain.
Shopkeeper: “Everything I’ve got, here and back home. Information, powders, weapons. Just lemme sail away. You’ll never hear from me again.” / Found him in pieces with arrows in his torso. The fact that the bombs and bow are missing from his stock suggests that that’s what was used.
Mr. Write: “I never stopped, you know. Here’s the key. You’ll need a magnifying lens.” / He was sitting at his desk, black pixels around where his mouth was and his hands cut off. I didn’t catch on to what the black pixels were about until later.

When I killed the last victim the owl appeared. He thanked me for helping him to fulfill his role. He said I’d find Marin in front of the library.
I found Marin, who said it was almost time to go. She gave me the magnifying lens and told me to take my time. Inside there were more books out than in the original, with one blank bookstand near the entrance. Each was a profile organized by crime and sentence. From top left to bottom right:

Richard staged a coup against the Hyrule royal family. He was left to bleed to death publicly after having his hands cut off and tongue removed as punishment.
Ulrira, a former advisor, betrayed the throne as Richard’s informant. His skull was caved in with the medium that represented communication.
Ulrira’s wife hid criminals and rebels in support of her husband and Richard. She was given a small but mortal wound and bound before being left to die in a small, confined space similar to the ones she used to hide others.
Mr. Write wrote slander during the coup. His hands were cut off to rob him of his favorite pastime before being force-fed enough ink to burst his stomach.

Papahl and his family where thieves. They were hung facing one another so the last thing they could steal was a look at their suffering loved ones.
Crazy Tracy was a man who skinned women and wore their flesh. He would wear the face as a mask and hide within what looked like a seat, the body stuffed to appear as though it was sitting. That is why the body seems so much smaller. Skinned alive.
Syrup kidnapped and sacrificed a child to the black arts. She was forced to watch the bones from her arms and legs be used in making magic powder before being beheaded.

Cucco Keeper was a felon who escaped every prison in Hyrule. Impaled on a statue that represented freedom.
The fishermen were pedophiles. Drowned with their genitals attached to fishing hooks.
Madame Meowmeow killed her children and fed them to her pets. Diced into pieces and served to animals.
The shopkeeper was a powerful criminal drugs and arms dealer. Killed with his wares, magic powder forced down his throat.
Tarin was a serial rapist. He was transformed into a literal beast and then executed.

At this point I felt sick. That low thumping in place of music wasn’t helping. It grew slower and duller, as if the sound were trudging along. I spoke with Marin and she explained the rest of it.
Koholint is a prison island. The worst of Hyrule’s criminals are sent there before receiving their death sentence from the judge: The owl. He had been waiting for an executioner, someone to carry out his will. I was sent by Hyrule to enact the wishes of the throne, leaving their carcasses as a warning to the next group.

Marin was innocent. She had been wrongfully sentenced for a gruesome crime she had no part in. She accepted that she would be killed by the executioner, but refused to give Hyrule the satisfaction of fearing it. Nor would she let her name be passed around in horror stories. She saved me so that you could tell them they had failed to break her.
She asked if I was ready to end it. I was given the option of “yes” or “no,” but choosing “no” just let me explore the village again. When I said “yes,” the screen faded to white.

It came back up to an animation of Link, or Black, sailing away. He looked satisfied. Happy, even. It then cut to a drawing of the library. Marin was lying propped up against it with her eyes rolled back. Her throat and stomach had been cut open, with a huge slash across her face. A lot of care was given to the blood and guts. It was disturbing, and the picture has stuck with me long after I turned off the game.

Bold font appeared in front of her reading “CONGRATULATIONS.” Beneath it in smaller black print was “You’re the hero of Hyrule!” It fades to black, before white text appears at the center of the screen.

“And no one will ever know you volunteered for it.”
 
I'm still working on putting ghosts in SRB2. I've made some decent progress since my supervirus, naturally. It feels far more alive, would you say? Yes, I think that's the best way to describe it.
 
Oh gosh. I just watched the first one on his channel, and it made my heart leap into my throat. The thing is, it wasn't the Slenderman in the doorway that creeped me out as much as it was the horrifying 8 bit scream thing that played when he came into view.

Funny how sound plays such a part in horror or suspense. Whenever I play Ecco: Defender of the Future, which is a pretty creepy game, I have to turn the volume off whenever I get too jumpy, because his little dolphin scream makes me flinch whenever a shark hits me from behind unexpectedly.
 
Oh gosh. I just watched the first one on his channel, and it made my heart leap into my throat. The thing is, it wasn't the Slenderman in the doorway that creeped me out as much as it was the horrifying 8 bit scream thing that played when he came into view.
Uh... Isn't the first one soundless? Or did you start with Entry #46? Because that doesn't make much sense without the rest.
 
Heh, I just watched whatever one was first up, just on the channel. I was just curious and wanted to see what it was, especially after the whole Enderman Minecraft thing.
 
I forgot what entry I'm on, but I'm waaay behind.

Also, the sound distortions in a few entries made me jump.
 
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