Welcome to the Unofficial Level Design Collab, otherwise just called "ULDC". A bit of an experiment in trying to get people to map together, give each other feedback and really go out of their way to help each other out. Whether you're a first-time mapper or an old veteran you're welcome to join in!
There will be both a single-player and a multiplayer division to this. With each of them being given a separate release, one collection of single-player levels and a second collection of everything else (Match, Tag, CTF, Race, etc).
Here are the rules, these are pretty simple and shouldn't put people off of stepping in and trying this out:
Woah, this is neat. Where does the 'collab' part come in though, Whackjood?
Simple! At all times over the course of the next three months, participants are encouraged to share their mapping progress in this thread. And other users are welcome to step in and offer advice on how to improve and where to go next. The idea here is a scenario where people can help each other improve and learn from one another.
Additionally, if you're looking to collaborate with someone to cover a base you're weak in (For example, you've always had an idea for that perfect custom enemy but don't know how to sprite) and you don't know who to ask for help, then ask in this thread! I strongly encourage people to lend each other a hand here, and if enough people are asking for help I will try to pair people up where appropriate.
How do I submit my maps, and what's this about an end of year release?
To submit your maps, use this handy form and PM me directly before the deadline of the 1st of May 2020 (that's 3 months from starting this thread). I'm not going to set a specific timezone and be extremely particular about the deadline (within reason), just try to get your entry in before April is over.
If this is a success and becomes a repeated event I will see about hosting a second event from June through August, and another from October through December. Then I will compile all of the levels together into two packs, one for single-player and another for multiplayer and release them through the releases system. Giving me permission to release your maps however, doesn't take away your own rights to do whatever you want with the maps that you have made! And you will always be free to release your maps on your own terms whenever you want. (If there's a particularly high volume of entries, I might just do this early and release a pack one or two events in. But I'll worry about that if it actually happens)
With all that done, welcome to the ULDC! If you have any questions or if anything is unclear, feel free to message me on Discord or leave a reply in this thread and I'll get back to you as soon as I can.
There will be both a single-player and a multiplayer division to this. With each of them being given a separate release, one collection of single-player levels and a second collection of everything else (Match, Tag, CTF, Race, etc).
Here are the rules, these are pretty simple and shouldn't put people off of stepping in and trying this out:
- Just make something! Really! Everyone starts somewhere. And a big part of this is going to be about helping each other out, so new mappers or people with just the slightest interest in learning are welcome.
- Maps must fit the requirements for the releases sub-forum as a bare minimum. This means maps must load correctly, be able to be completed by all base SRB2 characters and not have any obvious bugs or error messages in regular play.
- Custom Music is allowed, but I will be looking out for file sizes. No giant uncompressed mp3s, if your file size is too large due to custom music I will ask you to convert the file to a smaller format or replace the custom music entirely.
- Include a level select picture! I will be compiling these together at the deadline, so if you don't include one I'll make one myself.
- All maps need to work with the default SRB2 .exe, this rules out Kart maps for now. Maybe a future event could be Kart themed instead?
- All discussion should be constructive! Toxicity won’t be tolerated, anybody being clearly antagonistic could be barred from entering their map into the collab. The idea is for community feedback and constructive criticism.
Woah, this is neat. Where does the 'collab' part come in though, Whackjood?
Simple! At all times over the course of the next three months, participants are encouraged to share their mapping progress in this thread. And other users are welcome to step in and offer advice on how to improve and where to go next. The idea here is a scenario where people can help each other improve and learn from one another.
Additionally, if you're looking to collaborate with someone to cover a base you're weak in (For example, you've always had an idea for that perfect custom enemy but don't know how to sprite) and you don't know who to ask for help, then ask in this thread! I strongly encourage people to lend each other a hand here, and if enough people are asking for help I will try to pair people up where appropriate.
How do I submit my maps, and what's this about an end of year release?
To submit your maps, use this handy form and PM me directly before the deadline of the 1st of May 2020 (that's 3 months from starting this thread). I'm not going to set a specific timezone and be extremely particular about the deadline (within reason), just try to get your entry in before April is over.
Code:
Download: [Link]
Title: [Map Name]
Game mode: [Singleplayer, Match, etc]
Credits: [Who made what]
Do I have permission to compile this into an end of year release?: [Yes/No]
If this is a success and becomes a repeated event I will see about hosting a second event from June through August, and another from October through December. Then I will compile all of the levels together into two packs, one for single-player and another for multiplayer and release them through the releases system. Giving me permission to release your maps however, doesn't take away your own rights to do whatever you want with the maps that you have made! And you will always be free to release your maps on your own terms whenever you want. (If there's a particularly high volume of entries, I might just do this early and release a pack one or two events in. But I'll worry about that if it actually happens)
With all that done, welcome to the ULDC! If you have any questions or if anything is unclear, feel free to message me on Discord or leave a reply in this thread and I'll get back to you as soon as I can.