Triggering Linedef Executors as NiGHTS Super Sonic?

Status
Not open for further replies.

Fawfulfan

The Tortured Planet guy
2014 Contest Winner 2011 Contest Winner 2010 Contest Winner
I'm trying to make a NiGHTS level in which the ceiling lowers behind you upon arriving at a certain part, but the Linedef Executor Triggers don't seem to detect NiGHTS Super Sonic. Is there a trick to doing this, or is it impossible?
 
Huh? That explanation made no sense! How can it be determined by linedef length if it's a SECTOR effect?

Look, can somebody explain how to set up the control sectors for this and whatnot? I'm totally stumped.
 
I'd think it would be the trigger linedef you'd be setting the values on, personally.
 
Look, can someone just submit a sample WAD so I can see how this linedef is used? I don't understand any of these explanations.
 
I think it would be... well... just do this:

1. Take the control lindef and drag one of its vertexes to the position in which the control lindef's length is really high.

2. Switch to Lines mode, right-click the line, and click the NO CLIMB flag.

3. Close the form and you're done!
 
I've tried that. It doesn't work.
 
I'm trying to make a NiGHTS level in which the ceiling lowers behind you upon arriving at a certain part, but the Linedef Executor Triggers don't seem to detect NiGHTS Super Sonic. Is there a trick to doing this, or is it impossible?

Should be possible in 2.0. My 1.09.4 NiGHTS level, Dynamic Temple Zone Act 1 is FILLED with Linedef Executors.

Yeah, they work fine. Just use Trigger Anywhere + Once, and a Linedef Executor will work fine.
 
Last edited:
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top