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Here's a little bit of improvements that I think is good?

1. Climbing (yes it's buggy, idk how to fix yet):
  • Now a crack on the wall will be shown when climbing a wall. I really like the effect, but a bit buggy both due to the fact that the crack lacks a thinker, and that Jazz sometimes climbing the air. Yes I'm aware of the bug, no idea how to fix it yet
  • Always after climbing, Jazz gets a special boost. I think this will help with the faster flow of the game
climb_crack.gif


2. Weapons (just slight changes to not break everything):
  • Ring requirement for using any of the weapons is now removed.
  • Crescent heavy blaster thing deals 2 damage now instead of 1, also with varied effect and sprite.
blast.gif


3. Misc:

  • Just replaced the Fall sprites with the new one, kinda like it now. But I should probably bring back the backflip somewhere later on...
fall_sprite.png
 

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  • CL_Transformers-v0.7.pk3
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Small improvements,

Idk if I will be able to put out a lot of changes rn, so here are the small things:

1. Re-balanced the Ground Pound ability in a few ways
  • Player won't be able to perform Ground Pound after using a spring, similar to how vanilla characters can't use abilities after using a spring
  • Holding Jump button after landing on the ground will allow you to jump again automatically, even in the air.
ground_pound_chain.gif

  • Fixed an issue when transforming out of Pontiac (car mode) when holding jump button will perform ground pound
2. The wall climbing now is triggered by pressing jump button instead of holding jump button. Primary reason is previously player triggered wall climbing when attempted to perform a ground pound next to a wall. Right now however, the issue is that if the wall is not climbable, you might accidentally use Ground Pound and fall into a pit :3. Don't know how to fix it without remapping either of the abilities

3. Transformation out of Pontiac (car mode) animation is here, I think it looks good enough?

tf_animation.gif


4. Bugfixes such as tracks correctly spawning on slopes and other minor ones



Honestly, I don't really know what to change about the weapons? Obviously the GUI, maybe rebalance how strong the heavy canon is, and maybeee slow down the movement while shooting, but otherwise I might leave it as it is. Is there anything you want to be changed in particular?
 

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  • CL_Transformers-v0.7.1.pk3
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Redesigned lots of stuff, including both the mechanics and sprites! Autumn got me back into some modding, time of the year I guess.

1. Transformation now requires either Jump or Spin button to be activated depending on the mode. Reason is that Custom_1 as a transformation button was not the best idea.



2. Vehicle mode automatically moves forward, now only the brake button is in-place. I realized that the Vehicle mode didn't really need the "Gas" button because there's rarely any need in stopping and vehicle could be easily slowed down using brakes.

3. Vehicle mode movement is tweaked such as drifting and speed. While play-testing the automatic vehicle movement, I realized that the vehicle is a bit too fast in the straight line and doesn't actually maintain forward momentum during drifts;

4. Vehicle sprites are improved. Example of shown below

CAR_ALL.png


5. Vehicle mode First-person view now in the perspective of the Hood Camera. Just felt like it was more immersive and communicated the player what mode they were using while in first person.

FPnShowcase.gif




6. Climbing ability is finished. So far no bugs and works properly!

ClimbingShowcase.gif


7. Secondary weapon is removed, hold spin for lock-on the target to use the primary weapon. This is an experimental change due to input remapping.

8. Ground Pound ability now forces the transformation. This ability gave semi-quick descend yes, but it felt out of place and lacked purpose, now it allows for quick transformation into the vehicle mode. The ability can now be triggered after using a spring, but aside from that stays relatively the same.

GPdShowcase.gif




Not sure how much more time I will be able to spend on the project, but I do aim at improving and expanding the non-vehicle sprites, you might notice the standing animation changing to the more detailed one-sided neutral sprite (which will hopefully be improved).
 

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  • CL_Transformers-v0.7.2.pk3
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