I can very, VERY easily make MIDI versions of songs if needed.
This would be way too much, not least because it would mean a lot of unknown textures should the assets file not be included. But at Cue's request, I will separate the music. And I suppose that putting MIDI versions in the base WAD is a good idea too.Okay, how about this:
TP_Assets.wad
scr_TorturedPlanetSP.wad
mt_TorturedPlanetMP.wad
TP_Mus.wad
This way, you can update just the single player stuff and people wont have to redownload the other parts every time, or opt out parts they won't use.
That's correct. First it'll look for an OGG, and if that can't be found, it'll look for a MIDI. If it still can't find anything it just won't play music at all.Now, the way this would work, the MIDI would play by default unless the music WAD is added in, right?
I will not split Tortured Planet beyond the music. Again, I don't want to make it possible to load a level without any of the necessary assets.I suggest a wad for the Match rotation, a map for the single player rotation and one for the music. That's done.
That would need testing, because there is a freeze when it tries to addfile something that isn't there for a bit, which probably would cause consistency failures in netgames.There is no need for a batch file; just insert a script into the TP WAD that, upon it being added, immedeately tries to add the music pack. If it can't find it, the only damage is a console error message. (right?)
We don't actually allow uploading of EXE files for a few reasons. RAR should be more than enough, really.Use 7-Zip (google it) to pack up the files in self-extracting .7z files (like the SRB2 download) for absolute maximum compression. If the kiddos are too stupid to figure out how to run a simple .exe or two, it's their own fault ;)
The lava in Star Showdown is fatal.
Yeah I know. It's just looks a bit misleading. Thinking the Ring will protect you then bang! Ya die.Also @Sponge, It's the final boss, after all. I don't expect it to be easy, do you?