You know what? I have absolutely no idea why FSZ2 doesn't show up in the Coop level select. Could it have something to do with the fact that it replaces Blue Mountain?
And I'll see if I can do anything else about reducing the lag...but surely you guys can at least appreciate that there was some improvement.
And I'll see if I can do anything else about reducing the lag...but surely you guys can at least appreciate that there was some improvement.
Okay, I guess I was wrong. But that disadvantage--difficulty in making changes to heavily merged sectors--is why I use sector merging sparingly. As I continue to edit levels, however, I may do a bit more of it.Sector merging helps increase framerate at all times, not just when the sectors are nearby. Sector merging won't magically cure the framerate in situations where it's awful, but it can make the difference between "a tad laggy" and "just fine". Just remember when doing this that it can make editing the stage later a bit more difficult, as you frequently need to demerge the sectors to edit the level.
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