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The technology of the SRB2 community

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I have my educated guesses... also, this isn't very useful now. If you can't stay on the platform, there's not much of a point when you can thok, fly, or glide off to another plane.
 
glaber said:
Unless you know when 1.1 is comming out.

SSNTails - Tuesday, 1st January, 2008

Happy new year!

With that said, SRB2's 10th anniversary is only two months away. Sit tight, we're planning a few specials things to commemorate!

...
I don't think, but it was a bit fun to think that "OMG It's coming out!".

XD
 
It takes of course special placing (including deafing plus checking path length... etc.) to make it work. In the testlevel everything works fine. The platforms have to consist of more then one gargoyle... Besides, the gargoyles are just placeholders.
 
Just wanted to bring this up again(Mainly the bolded part):
Kaysakado said:
Oh, I had an idea for those. But for it to work right, you need invisible thigns to the sides of the platform to keep you from falling off, and even then, it's glitchy with big platforms.
 
Hm... I got an idea, and it's mine!
(XD)

Anyway, SA/DX style rotating spike ball! and I'm going to make it, I'll post it here soon. Nobody steal my idea... >.>
 
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