So, I've had a bit of fun with this personally in the past, and decided I'd try and share it with the whole forum. The whole point of this would be the same reason we play games in the first place: To have fun.
So, if you'll notice, most modifications for the SRB2 forums are one of a few things:
Graphical modifications, to make the game look different.
Gameplay modifications, to make the game play different.
And, a just-for-fun classification, which I like to call Technological Modifications. This is what I'm focusing on here.
Most past Tech Mods have been simple stuff, cloaking and super monitors are the first things that come to mind. I've a bit of unreleased stuff that I wouldn't call bug-free enough to work. But for the most part, our tech mods have been pretty simple. To this I say: "We are in a very early era of technology around here"
So now, I challenge you all, to create more complex tech mods. Elaborate monitor designs, vehicles, the sky's the limit. The only rule is that you can't break Sonic, Tails, and Knuckles, and you can't break the default levels. Otherwise, SOC/Script structures, state-change linedefs, whatever you feel you need. Just come up with random useless stuff for us to play with for 5 minutes.
I myself have a few ideas, if this gets far enough I might actually be motivated to work on them. So yeah, start nao if you so wish.
So, if you'll notice, most modifications for the SRB2 forums are one of a few things:
Graphical modifications, to make the game look different.
Gameplay modifications, to make the game play different.
And, a just-for-fun classification, which I like to call Technological Modifications. This is what I'm focusing on here.
Most past Tech Mods have been simple stuff, cloaking and super monitors are the first things that come to mind. I've a bit of unreleased stuff that I wouldn't call bug-free enough to work. But for the most part, our tech mods have been pretty simple. To this I say: "We are in a very early era of technology around here"
So now, I challenge you all, to create more complex tech mods. Elaborate monitor designs, vehicles, the sky's the limit. The only rule is that you can't break Sonic, Tails, and Knuckles, and you can't break the default levels. Otherwise, SOC/Script structures, state-change linedefs, whatever you feel you need. Just come up with random useless stuff for us to play with for 5 minutes.
I myself have a few ideas, if this gets far enough I might actually be motivated to work on them. So yeah, start nao if you so wish.