It's been over a month since SRB2 2.2 was released now, and it feels like almost every day someone asks on the official Discord server if the OLDC is coming back myself included. Well, instead of waiting around for an OLDC, why not become the change you want to see. I'd be willing to have an attempt at hosting something similar, but take a look.
ULDC - Unofficial Level Design Contest
It turns out judges aren't members of STJR, so whatever I host would be pretty unofficial actually. But if I were to copy the format of the OLDC of old it would be pretty simple. Every 3 months maps that have not been released on the forums would be submitted, and then compiled into a single file to be loaded, then people could write their reviews and rate the maps.
The benefit of this system is that it's straight forward. There are no restrictions and no barriers to entry, people are free to submit any of their levels for each contest. The only difference between this and the old OLDC is that I would recommend we host it every 3 months instead of every 2 months, to space it out some more and to try and avoid the burn out that the community seemed to experience during the 2.1 era. A downside to this though is that it doesn't give mappers a prompt to work from, and by default it means new mappers who have just figured out the basis of Zone Builder will be competing against experienced mappers with years of knowledge behind them.
I personally think that isn't an issue, and comparing the difference between a new modders stage and a veterans stage is a great way to learn how to improve. (I say as someone who didn't win either of the two OLDCs I entered, but learned a lot from looking at how the map that did win was well-received compared to my own! Learning what they did differently was a good experience for me.)
With that out of the way, here's a few ideas I want to open up to discussion in this thread.
Contest themes
When the topic of the OLDC comes up on the Discord, sometimes the idea of running a themed contest is also brought up instead. This could range from something as simple as "Every level must have a snow theme" to something more like "Make the most difficult level possible". I'm not sold on this idea myself, I think one of the strengths of the old OLDC was that people could just submit whatever they were working on and at it's prime that gave us a huge boon because the unrestricted creativity that no prompts gave led to some very interesting or unique levels that wouldn't have found a home otherwise. But the idea still has merit and is definitely worth discussing.
Joint Vanilla and Kart contest
This could also run in line with an Unofficial kart track contest as well. So every 3 months there would be a vanilla SRB2 contest, 3 months after that an SRB2 Kart mapping contest, then repeat. So two contests of each per year, because I wouldn't want the two to run at once myself. While I'm not entirely convinced of this idea myself, I think it's interesting so I want to throw it out for discussion while I'm here.
New mappers vs experienced mappers
As I brought up earlier in the post, I don't think this is a problem. But when talking about the idea of me hosting a new level design contest in the discord server this was brought up. So I will leave this open if people have any ideas on it. I do however think that splitting the contest between new and experienced mappers in two separate categories is a bad idea though. How do you define the difference between a new and an experienced mapper exactly is something that would need to be agreed on for this.
Prizes
The prizes for winning the ULDC would be minimal, perhaps even nothing more than a feeling of self-accomplishment. The real end game of a level design contest would be the opportunity for near-guaranteed feedback and community interaction. If anything comes out of this in an official capacity, at most I'd suggest the old prize of 'you get a golden username on the forums and a Contest Winner title until the next winner is decided'. Back in 2015 there was a prize of "The best map submitted in the year gets to be added to SRB2 Vanilla" but that just didn't happen, as the OLDC died out during that time frame, and quite frank that sounds like a silly idea anyway to me, considering that the developers were often picked out of people who made the best maps for the OLDC anyway.
Me thinking that prizes aren't necessary brings us onto the next point.
Voting
If a voting system is implemented, I think it should definitely use the system where maps in the contest were ranked in order from best to worst. Ranking the maps against each other like that seemed to work out better than a 1-10 rating system where nobody could agree on what each number meant. But the best part about the OLDC as far as feedback goes was the reviews, so I don't think voting really matters that much. I honestly wouldn't mind voting being gone entirely and I think making the ULDC more about a community mapping showcase more than a competition would be great as well. It means the players get a collection of maps to play every few months, and the mappers get guaranteed feedback and community interaction, which is what the OLDC boiled down to in the end anyway.
In summary, I want there to be some feedback on the following
So let me have it.
ULDC - Unofficial Level Design Contest
It turns out judges aren't members of STJR, so whatever I host would be pretty unofficial actually. But if I were to copy the format of the OLDC of old it would be pretty simple. Every 3 months maps that have not been released on the forums would be submitted, and then compiled into a single file to be loaded, then people could write their reviews and rate the maps.
The benefit of this system is that it's straight forward. There are no restrictions and no barriers to entry, people are free to submit any of their levels for each contest. The only difference between this and the old OLDC is that I would recommend we host it every 3 months instead of every 2 months, to space it out some more and to try and avoid the burn out that the community seemed to experience during the 2.1 era. A downside to this though is that it doesn't give mappers a prompt to work from, and by default it means new mappers who have just figured out the basis of Zone Builder will be competing against experienced mappers with years of knowledge behind them.
I personally think that isn't an issue, and comparing the difference between a new modders stage and a veterans stage is a great way to learn how to improve. (I say as someone who didn't win either of the two OLDCs I entered, but learned a lot from looking at how the map that did win was well-received compared to my own! Learning what they did differently was a good experience for me.)
With that out of the way, here's a few ideas I want to open up to discussion in this thread.
Contest themes
When the topic of the OLDC comes up on the Discord, sometimes the idea of running a themed contest is also brought up instead. This could range from something as simple as "Every level must have a snow theme" to something more like "Make the most difficult level possible". I'm not sold on this idea myself, I think one of the strengths of the old OLDC was that people could just submit whatever they were working on and at it's prime that gave us a huge boon because the unrestricted creativity that no prompts gave led to some very interesting or unique levels that wouldn't have found a home otherwise. But the idea still has merit and is definitely worth discussing.
Joint Vanilla and Kart contest
This could also run in line with an Unofficial kart track contest as well. So every 3 months there would be a vanilla SRB2 contest, 3 months after that an SRB2 Kart mapping contest, then repeat. So two contests of each per year, because I wouldn't want the two to run at once myself. While I'm not entirely convinced of this idea myself, I think it's interesting so I want to throw it out for discussion while I'm here.
New mappers vs experienced mappers
As I brought up earlier in the post, I don't think this is a problem. But when talking about the idea of me hosting a new level design contest in the discord server this was brought up. So I will leave this open if people have any ideas on it. I do however think that splitting the contest between new and experienced mappers in two separate categories is a bad idea though. How do you define the difference between a new and an experienced mapper exactly is something that would need to be agreed on for this.
Prizes
The prizes for winning the ULDC would be minimal, perhaps even nothing more than a feeling of self-accomplishment. The real end game of a level design contest would be the opportunity for near-guaranteed feedback and community interaction. If anything comes out of this in an official capacity, at most I'd suggest the old prize of 'you get a golden username on the forums and a Contest Winner title until the next winner is decided'. Back in 2015 there was a prize of "The best map submitted in the year gets to be added to SRB2 Vanilla" but that just didn't happen, as the OLDC died out during that time frame, and quite frank that sounds like a silly idea anyway to me, considering that the developers were often picked out of people who made the best maps for the OLDC anyway.
Me thinking that prizes aren't necessary brings us onto the next point.
Voting
If a voting system is implemented, I think it should definitely use the system where maps in the contest were ranked in order from best to worst. Ranking the maps against each other like that seemed to work out better than a 1-10 rating system where nobody could agree on what each number meant. But the best part about the OLDC as far as feedback goes was the reviews, so I don't think voting really matters that much. I honestly wouldn't mind voting being gone entirely and I think making the ULDC more about a community mapping showcase more than a competition would be great as well. It means the players get a collection of maps to play every few months, and the mappers get guaranteed feedback and community interaction, which is what the OLDC boiled down to in the end anyway.
In summary, I want there to be some feedback on the following
- Contest themes, whether or not they are appropriate and if so what themes would be a good idea.
- Is running a Kart contest between the Vanilla SRB2 contests also a good idea
- New mappers vs experienced mappers, is this worth doing. If so, how would the two categories be decided, how does someone be considered 'new' or 'experienced' exactly?
- Voting to decide a winner, is it necessary? Or should the focus just be on writing reviews and having a community discussion about the maps released each time this rolls around?
So let me have it.