'The LoonieLanes' Map Pack

'The LoonieLanes' Map Pack 2.1.1

SpringEThing

A Boingy Sproingy Oddbod!
SpringEThing submitted a new resource:

'The LoonieLanes' Map Pack - A Crazy Cup for some Daft Driving!

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From the guy who brought you The BonkerBox it's the map pack with just the same spirit - 'The LoonieLanes' Map Pack!

In this pack, you can expect high-effort yet completely un-serious courses designed to charm and delight in equal measure. The maps in this pack may each be something old, they may each be something new, or maybe they'll each just be...​

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Heads up judges:
I just noticed a serious unintended shortcut in the RR_WackyWarehouse map in V1 of this resource. I have resolved it with a hotfix and am ready to make V1.0.1 public as soon as this page has been approved (if it'll be approved anyway) but I'd also like to ask if some arrangement can be made whereby maybe we take this page down and I start over or I can send you guys V1.0.1 and you can make that that the version that appears as soon as the page is approved? Many thanks for reading : )
 
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SpringEThing submitted a new resource:

'The LoonieLanes' Map Pack - A Crazy Cup for some Daft Driving!



Read more about this resource...
Post automatically merged:

Heads up judges:
I just noticed a serious unintended shortcut in the RR_WackyWarehouse map in V1 of this resource. I have resolved it with a hotfix and am ready to make V1.0.1 public as soon as this page has been approved (if it'll be approved anyway) but I'd also like to ask if some arrangement can be made whereby maybe we take this page down and I start over or I can send you guys V1.0.1 and you can make that that the version that appears as soon as the page is approved? Many thanks for reading : )
Sorry for the wait. The addon is good to release and you can update it as soon as we release it. Alternatively, we can reject it and you can resubmit it, but personally I think it'd make more sense to just approve it as is and you can update it when you can. Just tell us what you'd prefer! I'll wait for your response to approve the addon.
 
Sorry for the wait. The addon is good to release and you can update it as soon as we release it. Alternatively, we can reject it and you can resubmit it, but personally I think it'd make more sense to just approve it as is and you can update it when you can. Just tell us what you'd prefer! I'll wait for your response to approve the addon.
Well since you're here and so am I keeping watch for this sort of thing, I'm good for a release anytime in the next few hours, next day, etc. Thank you for holding on regardless!
 
Ay, you do maps now? :D
Def trying this out!
Yep! I put my foot on the gas a week or so ago for a week or so to learn High Voltage Ring and everything I could related to making a basic Ring Racers map. That resulted in this map pack which will definitely be growing over time and of course its currently one-and-only debut map, Wacky Warehouse. The map itself is based on one I made for TF2 like a year or two ago now so a lot of the assets were retooled and re-used though I still put my all into making the map an equal balance of fun and "me". Hope you enjoy! I have a ghost time in time attack mode of my very own best ability to play the map, I'm sure most people will be able to beat it as I'm anything but a pro.
 
Yep! I put my foot on the gas a week or so ago for a week or so to learn High Voltage Ring and everything I could related to making a basic Ring Racers map. That resulted in this map pack which will definitely be growing over time and of course its currently one-and-only debut map, Wacky Warehouse. The map itself is based on one I made for TF2 like a year or two ago now so a lot of the assets were retooled and re-used though I still put my all into making the map an equal balance of fun and "me". Hope you enjoy! I have a ghost time in time attack mode of my very own best ability to play the map, I'm sure most people will be able to beat it as I'm anything but a pro.
Ooh! I'd love to share my own ghost when I can! :D
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Ooh! I'd love to share my own ghost when I can! :D
Hey, uh...
Quick question...
Is there a way to pull out ghost files from a custom track? :worry:
 
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SpringEThing updated 'The LoonieLanes' Map Pack with a new update entry:

Course Correction

~ Wacky Warehouse: Following community feedback, all rows of item boxes, which one features 7 item boxes to a row, now feature 4 item boxes to a row.

~ Wacky Warehouse: Following community feedback, it is no longer (reasonably) possible to obtain an item box during the 'Position' phase of a race.

~ Wacky Warehouse: Following community feedback, shortcuts have been erased from the minimap to keep them a secret.

~ Wacky Warehouse: Following community feedback, the 'Escalator Land' shortcut...

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SpringEThing updated 'The LoonieLanes' Map Pack with a new update entry:

Point-Four Patch

~ This addon in its entirety has been updated to accommodate the changes between DRRR V2.3, for which this pack was originally developed, and DRRR V2.4 RC1, which shadow-dropped the night before this update. All that this means is that now every 30 seconds or so in each race course of the pack there will be a checkpoint through which the player can gain EXP.

~ Wacky Warehouse: Changed the lap count from 3 to 4

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SpringEThing updated 'The LoonieLanes' Map Pack with a new update entry:

Ramp Removal & Silly Springs

- Wacky Warehouse: Updated mod versioning to 1.3, restored versioning to the filename following a realization that it breaks MB rules for now to leave it all in MODINFO

- Wacky Warehouse: (Mostly) fixed a bug related to missing the finish line because one's self tripped OOB, couldn't do it all the way without rethinking the finish line setpiece so it's a meet-in-the-middle solution

- Wacky Warehouse: Bumped checkpoint count from 1 to 2, additionally no longer allowing the...

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SpringEThing updated 'The LoonieLanes' Map Pack with a new update entry:

Tripwire Tweak

~ Since DRRR V2.4 RC6 now makes it the default that tripwires extend their collision up infinitely (though bugged until RC7 to not stop at FOFs), all courses in the pack have been updated to disable this being the default tripwire behaviour to instead act as they did before DRRR V2.4 RC6. The end user should notice no difference in this pack compared to the previous release, just a fix to keep up with the DRRR's official releases!

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SpringEThing updated 'The LoonieLanes' Map Pack with a new update entry:

Silly Sicily

+ 'Vino Nitrous' has joined the roster of 'The LoonieLanes' Map Pack!

~ Changed the icon for the 'LoonieLanes' cup

~ Wacky Warehouse: Changed the lap count from 4 to 3. It was too long!

~ Wacky Warehouse: Fixed clipping on the POSITION boundary

~ Wacky Warehouse: Added ENCORE palette

~ Wacky Warehouse: Re-recorded staff ghost

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SpringEThing updated 'The LoonieLanes' Map Pack with a new update entry:

Roman Revision

~ Vino Nitrous: Reduced checkpoint count from 2 to 1

~ Vino Nitrous: Offroad now mildly accessible on banked turns

~ Vino Nitrous: New tripwire shortcut around the wine bottle

~ Vino Nitrous: Each side of the wine bottle now takes a roughly equal 4 seconds to travel with optimal play

~ Vino Nitrous: 'Cork Shake' sound effect reduced to a one-off that fades instead of a looping sound

~ Vino Nitrous: Re-recorded staff ghost

~ Wacky Warehouse: Marked all...

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