TagUtillities

[Open Assets] TagUtillities 1.8.4

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Pikaspoop

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Pikaspoop submitted a new resource:

Stop Tagger Hot Potato! Lua script for Tag - Stops players from spectating to pass tagger status away during hiding time.

This is a script that accomplishes a very specific thing, stop this from being said:
Stop giving me tagging status I wanna hide for once!
Here's an example of what I'm talking about.
View attachment 81280

So, I decided to do my research, ask questions, and eventually code a Lua script to deal with this.
Basically the script checks four things: Are you tagged and is hide time over?
If that's so, then are you the only tagged person? You are? No more spectate for...

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Pikaspoop updated Stop Tagger Hot Potato! Lua script for Tag with a new update entry:

Customization Update

Ok, there's been a few changes I've been working on.

New console variables!

IntermissionTeamChange On/Off (Default is Off)

This variable controls whether or not players are allowed to switch to and from spectating during intermissions. I recommend you keep this off if you're playing public games.
However this variable does nothing if ForceIntermissionJoin is enabled. Read below for more details.

ForceIntermissionJoin On/Off (Default is Off)
This is your nuke button. If you...

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Pikaspoop updated Stop Tagger Hot Potato! Lua script for Tag with a new update entry:

I messed up, forgot to remove a debug print

If you see two numbers in your console appearing every time you switch teams, that's due to me forgetting to delete a debug print.
This is a quick fix, sorry about that.

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Post automatically merged:

@Rapidgame7 hey thanks again for the help in discord, I wouldn't have been able to figure this out without you.
 
Pikaspoop updated TagUtillities with a new update entry:

Completely Revamped the addon.

I've been working for a long time on my Tag server, and made a lot of changes to this addon over the months.
I've been a bit lazy in terms of updating this page, so here Version 1.4 of the TagUtillities script collection.

-Separated StopTagHotPotato and Fireflower Checks
-Added a feature to allow for more Taggers on map load
-Added Momentum to RIngs.
-Reduced cooldown for Rail rings and Bomb rings.
-Automated monitor conversions if a map has team monitors, turns into normal ring monitors...

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Pikaspoop updated TagUtillities with a new update entry:

Fixed some resync issues with dedicated servers, and netgames in general.

Yeah so Mario's ring drain mechanic did not work at all on dedicated servers, and there were shoe issues on normal netplay too. Luckily, I found (a stupid) solution!

I won't lie, the solution is complete bs. I basically have to re-define the tables I set in the Mario tweaks each time a player joins the game. No clue why.

I also improved the ring drain mechanic, instead of individual timers I use a universal time period to take away rings (very proud of remembering modulo, code should be...

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Pikaspoop updated TagUtillities with a new update entry:

A fix for Shadow monitors

So there was a problem with two shadow monitors poping up in Skip's crafting menu.
After reviewing both the code of TagUtilities and StephChars I've come to the conclusion that both addons try to add this monitor to the list at nearly the same time, causing this issue.

I just ensured my code will run 5 tics after the first time a map loads, this delayed start seems to fix the issue.

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Pikaspoop updated TagUtillities with a new update entry:

New speed-cap feature!

New commandtu_maxallowedspeed <number> allows any admin to change the horizontal speed limit of all players in fracunits.
Default value is 0 in the addon, default value in my server is 90.
0 disables the limit, any value above 0 sets the limit to that many fracunits.

0 = no limit
1 = 1 fracunit limit (snail tag)
50 = 50 fracunit limit (normal running speed)
90 = 90 fracunit speed (fastest speed before it gets unfair)
200 = 200 fracunit speed (just use 0 at this point...

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Pikaspoop updated TagUtillities with a new update entry:

More Mario stuff

For this update, I disabled the Mega Mushroom abilities since it's completely unfair in the context of tag.
I also removed Mini Mushroom from the list of powers that drain rings, and added cape to it instead.

I plan to eventually implement a decent ring attraction ability for mini mario and luigi to aid them in collecting rings for their small size, and once I can implement that I will re-enable ring drain for that powerup.
For now, this will have to do. if anyone is willing to help with...

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Pikaspoop updated TagUtillities with a new update entry:

Mario Bros: Mini Mushroom Buff! (and other things)

So, thanks to @Golden and their awesome open asset script for ring attraction, I was able to increase the range at which Mini Mario and Luigi can collect rings. They have a 75 fracunit radius of ring attraction, which isn't as good as an attraction shield but still makes Mini Mushroom viable in play.

So, thanks to that I added Mini Mushrooms back to the ring drain list.

Besides all that, I also...

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Pikaspoop updated TagUtillities with a new update entry:

Long-Overdue balance update, plus one more console variable

Not gonna lie, I've been procrastinating in keeping this addon up to date on here.
There's only been one major change, while the rest of the changes are small balance tweaks.

The big change is the console variable tu_miniringrange that lets you change the maximum distance in Fracunits where rings will be collected by Mini Mario or Luigi.

The other few things is that the 8 second invincibility has been reversed back to 20 seconds, and Skip's monitor prices for Invincibility...

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