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@Whoexer9 It's fine in size. But I guess you thought that for the background to be transparent you would need to put the cyan background for it to be transparent in-game, but it works only with in-stage textures so there's no need for the background. Or you could just put it because you like cyan. (I like it too btw. )
I will react to everything new but Iโm now writing this at 2 am. My passive ability is a SRB2 third eye. I forcefully wake up, and somehow right on time of someone reacting, always worked, never failed.
(I hate time zones. )
Oh, that's intentional (suppose to a reference to her old front standing sprite) View attachment 140008 (insert old sprite here)
also, you can't see her arms in the back lol
(sorry, If I sound rude in this one)
You forgot one point though, the fact that somehow while trying to do back left/right angle for jumping, you managed to make a perfect side angle sprite. I actually tried making a new back left/right angle sprite myself so you know how you could redo it.
Something like this. (I also used the falling sprite in the same angle as base as I recommended you earlier.)
Yeah, I tried making a front tail attack sprite but it was weird, I did the push instead and yeah, I could fix that back angle (idk how tho)
also, the hug only works on players, it's easier to test this out on spilt-screen thing
I edited front and back melee and If the hand will be done better in back angle it might look pretty good. I also think you accidentally used the old hug sprite in the beta build instead of the new one.
(I just noticed that Swift while in is her bored idle her skin color becomes just a bit paler. Idk why that happens though.)
(going to sound like a repeated record here lol) it's hard to draw Catty in a good side angle due without her lack of snout on her, so I usually draw her like this from the side (yeah, it doesn't make sense but that best I can do, without her face looking flat as hell lmao)
I think I cracked the code... Her head was just too far off! And it made her look like she's a hunchback a little bit. And maybe make the snout drop more vertical. (Look at the red arrow.)
2. Yeah, she was going to be male like Swift in the older versions, but changed to her being a tomboy to fit her current personality more (also haha, very funny )
Good for you! (Based) I also forgot one question, how do you imagine your OC's voices would sound like? (you can just describe it or even use examples if you have any. It would be cool to know this completely useless info.) I'm here writing whole essays every day back to back, and my mother language isn't even english! I also hope you can use my reference for improving the sprite work! I should already know to not post anything if I don't want it to merge together but for some reason I always think that you will speedrun the whole development process over night, so I just make a post out of fear that I will be too late to share my criticism.
Yeah, I think it's ready for submitting now
But wait until tomorrow, so if you wanna suggest/or submit anything else, y'all better do it now View attachment 140216(or else...)
Good for you! (Based) I also forgot one question, how do you imagine your OC's voices would sound like? (you can just describe it or even use examples if you have any. It would be cool to know this completely useless info.)
Well, For Swift, just check out her Ring Racers mod, that's how I see her sounding like and for Catty, she prob sound like Felicia from Darkstalkers lol
I was thinking of adding a proper Super form in a later update since I haven't decided what's her actual super form will look like but thanks for suggestion anyways
Yeah, I think it's ready for submitting now
But wait until tomorrow, so if you wanna suggest/or submit anything else, y'all better do it now View attachment 140216(or else...)
Well, For Swift, just check out her Ring Racers mod, that's how I see her sounding like and for Catty, she prob sound like Felicia from Darkstalkers lol
I can't properly imagine how her voice would sound like from a single 3 sec voice clip. But I personally imagine that she would sound like Rouge in SA2, a feminine voice but just a bit deeper than normal, I don't know if I can describe it right.
I was thinking of adding a proper Super form in a later update since I haven't decided what's her actual super form will look like but thanks for suggestion anyways
That could be cool and maybe she could float or glide like @GuyCentury3 said, because if she already can randomly materialize wings then how about being able to materialize even larger wings! But I don't know how to add a special super ability though, and I'm suprised you can't normaly set the super ability like the normal form ones. But you probably should take a small break after drawing all those sprites before you start working on all of the other super form sprites.
Also I have a small suggestion, you maybe could check out some other character flags to spice her gameplay up a bit. I already have two flags that you ccould consider using: -SF_MARIODAMAGE (This character cannot damage enemies from any angle, but they can still land on enemies.) Unless you want her to be able to just smash through enemies from every angle, which would make sense, seeing that she's probably as heavy as brak eggman.
-SF_CANBUSTWALLS (The character can naturally bust strong walls on contact.) She's just heavy, that's all.
Also I have a small suggestion, you maybe could check out some other character flags to spice her gameplay up a bit. I already have two flags that you ccould consider using: -SF_MARIODAMAGE (This character cannot damage enemies from any angle, but they can still land on enemies.) Unless you want her to be able to just smash through enemies from every angle, which would make sense, seeing that she's probably as heavy as brak eggman.
-SF_CANBUSTWALLS (The character can naturally bust strong walls on contact.) She's just heavy, that's all.
YIPEE!1!1! I hope it get's approved quicker than my addon! (it's been 12 days already, I've gotten bad RNG it seems. ) 5 course meal is coming real close now.
YIPEE!1!1! I hope it get's approved quicker than my addon! (it's been 12 days already, I've gotten bad RNG it seems. ) 5 course meal is coming real close now.
I feel that everyone has bad judge RNG right now. But quoting our dear friend ๐ฎ๐๐๐พ๐ธ ๐ฏ๐ฝ๐๐๐น๐๐๐ ๐ป๐๐น๐๐๐ฝ๐๐:
I feel that everyone has bad judge RNG right now. But quoting our dear friend ๐ฎ๐๐๐พ๐ธ ๐ฏ๐ฝ๐๐๐น๐๐๐ ๐ป๐๐น๐๐๐ฝ๐๐:
Maybe wait until tommorrow and if thereโs no news until middle of the day you can just hit on staff about the situation. Also donโt stress about it because I also did it myself maybe 9 days in the approval cycle.
But this still didnโt stopped me from feeling bad about me pointing out the fact that they may not have enough free time to check it. :C I also wonder how much stuff you changed since the beta build. :>
Yeah, just save you from disappointment, nothing really major has changed since it, like I said before, I'm taking break from working on Swift but maybe once it's actually published to MB, I can work on her again, and of course, I be taking more suggestions in the actual released thread, that's prob where my updates will be (well idk, if there's a rule for still be able post on the WIP thread even tho, it's out lol)
Have you atleast updated the sprites from my last concepts, thatโs all I need to know for now. (The one when I said that Swift looked like she got run by a road roller.)
Yeah, just save you from disappointment, nothing really major has changed since it, like I said before, I'm taking break from working on Swift but maybe once it's actually published to MB, I can work on her again, and of course, I be taking more suggestions in the actual released thread, that's prob where my updates will be (well idk, if there's a rule for still be able post on the WIP thread even tho, it's out lol)
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