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Swift the "poorly drawn" Dragon (V6 OUT!!!!!)

how

i need to know

also that's really cool looking
It's basically a SOC cutscene (like the intro one) but with multiple frames swapping quickily to look like really simple animation.

Basically... Cutscenes in SRB2 SOC are made like this. There's a scene, and in a single scene you can add 8 frames max. And every frame is a different image which you can change the duration and position of. And ya basically that's all you need to know tbh........

Also there's going to be a new swift demo soon........... :3
 
NEW!!!!!!!!!!!!!!!!!!!!!!!! SWIFT MOVESET DEMO!!!!! (the last one for Swift before full release...)

I can't remember the state in which demo 1 was in so I'll just guess... But here's her current moveset:
Hold jump midair to glide - Features:
-You bonk the wall if you hit it when gliding, after a while you'll recover and be able to glide again though.
-If you glide onto the ground you'll enter a slide mode where you can slip over spin gaps
-the glide has limited stamina, glide for too long and you'll fall down unable to glide until touching the ground again,
srb20507.gif
Press spin on ground to hop forwards for both attack and speed - Features:
-If you bunny hop with this move you'll accelerate. The main way of gaining speed as Swift,
-The move redirects your speed like a momentum thok,
-If you dash into a spiky hazard (mace, cactus etc.) Swift will clash with the hazard letting you recover without taking real damage.
srb20508.gif
Hold custom 1 on ground to charge a high vertical jump - Features:
-Upon a full charge Swift will do a little twirl. In that state you can shatter cellings.
-Mix with the glide for max height.
-Can be used at speed, causing you to do a drift-like brake.
srb20509.gif
Press custom 2 at any moment to spit out a fireball - Features:
-Use the first person camera for aiming, account for gravity to make your shots accurate,
-Fireball is weaker than regular attacking. Making regular enemies 2 hits to damage, and bosses 3.
Can be used almost anywhere and at any time with quick fire rate.
srb20510.gif
Swift's super moveset is based around ring consumption. Be sure to collect rings and attack enemies! A single hit will give you 2 extra rings. Super dash and super dive take up 2 rings per usage.
Tail dash - Makes you accelerate faster, and has higher speed value, letting you reach super high speeds way quicker,
Fireball - Hold custom 2 to constantly spit huge amounts of fireballs, the damage debuff is gone letting you quickly destroy everything in few seconds.
srb20511.gif
Your regular super sonic flight. Hold jump to ascend and hold spin to descend.
srb20512.gif
Press SPIN and JUMP at once when in super flight. Redirects your momentum forward and slightly accelerates you.
srb20513.gif
Press custom 1 when in super flight to quickly reach the ground - Features:
-Redirects your momentum like super dash, and also thrusts you forwards making you dive diagonally.
-If you hold custom 1 when landing from the super dive, you'll enter a slide.
-If you press spin when super diving, swift will do a powerful stomp instead, damaging badniks in a large area around her.
srb20514.gif
Press Custom 3 at any point in super form and burst out of it at will. After a short animation, you'll break out of the super form and rings will burst out of you. Though you can collect them back to continue without any ring loss.
srb20515.gif

And beyond that. Swift received a lot of polish like new super form sprite set, new moveset sfx, tweaked sprites and minor vfx. :3 That's the last demo of this update for a LONG!!!! time... Catty is up next... :3 (Please release me from the cave InfernoMelon..... /silly) Also.... the manual thing isn't actually done yet... reference this post for moveset instead..........
 

Attachments

  • SWIFT_MOVESET.pk3
    3.6 MB · Views: 93
NEW!!!!!!!!!!!!!!!!!!!!!!!! SWIFT MOVESET DEMO!!!!! (the last one for Swift before full release...)

I can't remember the state in which demo 1 was in so I'll just guess... But here's her current moveset:
Hold jump midair to glide - Features:
-You bonk the wall if you hit it when gliding, after a while you'll recover and be able to glide again though.
-If you glide onto the ground you'll enter a slide mode where you can slip over spin gaps
-the glide has limited stamina, glide for too long and you'll fall down unable to glide until touching the ground again,
View attachment 189796
Press spin on ground to hop forwards for both attack and speed - Features:
-If you bunny hop with this move you'll accelerate. The main way of gaining speed as Swift,
-The move redirects your speed like a momentum thok,
-If you dash into a spiky hazard (mace, cactus etc.) Swift will clash with the hazard letting you recover without taking real damage.
View attachment 189797
Hold custom 1 on ground to charge a high vertical jump - Features:
-Upon a full charge Swift will do a little twirl. In that state you can shatter cellings.
-Mix with the glide for max height.
-Can be used at speed, causing you to do a drift-like brake.
View attachment 189798
Press custom 2 at any moment to spit out a fireball - Features:
-Use the first person camera for aiming, account for gravity to make your shots accurate,
-Fireball is weaker than regular attacking. Making regular enemies 2 hits to damage, and bosses 3.
Can be used almost anywhere and at any time with quick fire rate.
View attachment 189799
Swift's super moveset is based around ring consumption. Be sure to collect rings and attack enemies! A single hit will give you 2 extra rings. Super dash and super dive take up 2 rings per usage.
Tail dash - Makes you accelerate faster, and has higher speed value, letting you reach super high speeds way quicker,
Fireball - Hold custom 2 to constantly spit huge amounts of fireballs, the damage debuff is gone letting you quickly destroy everything in few seconds.
View attachment 189800
Your regular super sonic flight. Hold jump to ascend and hold spin to descend.
View attachment 189801
Press SPIN and JUMP at once when in super flight. Redirects your momentum forward and slightly accelerates you.
View attachment 189802
Press custom 1 when in super flight to quickly reach the ground - Features:
-Redirects your momentum like super dash, and also thrusts you forwards making you dive diagonally.
-If you hold custom 1 when landing from the super dive, you'll enter a slide.
-If you press spin when super diving, swift will do a powerful stomp instead, damaging badniks in a large area around her.
View attachment 189803
Press Custom 3 at any point in super form and burst out of it at will. After a short animation, you'll break out of the super form and rings will burst out of you. Though you can collect them back to continue without any ring loss.
View attachment 189804

And beyond that. Swift received a lot of polish like new super form sprite set, new moveset sfx, tweaked sprites and minor vfx. :3 That's the last demo of this update for a LONG!!!! time... Catty is up next... :3 (Please release me from the cave InfernoMelon..... /silly) Also.... the manual thing isn't actually done yet... reference this post for moveset instead..........
This is so #epic.... hopefully, y'all like it!!!!
(and no, I will NOT release you :3333)
 
(Woah June 12th was the last post here smh...)

But!!! For a good reason... A lot of progress have been done on both Swift and now the tutorial map for her... :3

For one, the Lab's visuals and general structure has been pretty much finalized. The lobby, corridor, and the crossroads (I think it's the proper name for this place?...) are fully finished, along side the teased garden gallery area, which includes Swift fanart made by YOU!!!!!​



And as you can hear... the lab part of this map received brand new music made by @Mahier... It sounds really nice... :333

AND PSA!!! YOU STILL CAN SUBMIT FANART AND OC'S TO BE INCLUDED IN THIS MAP!!!!!!! FOR MORE INFO LOOK AT THIS UPDATE POST!!!!!!!!!!!!!!!!!!!!!

And honestly... Swift (character) is pretty much finished now... And we also have a new menu... :3 And yes Catty and Swift will share the menu...
srb20549.gif
 
(Woah June 12th was the last post here smh...)

But!!! For a good reason... A lot of progress have been done on both Swift and now the tutorial map for her... :3

For one, the Lab's visuals and general structure has been pretty much finalized. The lobby, corridor, and the crossroads (I think it's the proper name for this place?...) are fully finished, along side the teased garden gallery area, which includes Swift fanart made by YOU!!!!!​


And as you can hear... the lab part of this map received brand new music made by @Mahier... It sounds really nice... :333

AND PSA!!! YOU STILL CAN SUBMIT FANART AND OC'S TO BE INCLUDED IN THIS MAP!!!!!!! FOR MORE INFO LOOK AT THIS UPDATE POST!!!!!!!!!!!!!!!!!!!!!

And honestly... Swift (character) is pretty much finished now... And we also have a new menu... :3 And yes Catty and Swift will share the menu...
View attachment 190633
actually, Swift is almost finished!!!! (still needing sprites for her wing charge move and the shield passives thingsssss) plus some others lol
 
New demo... but for Catty this time... :3 She got a super big glow up... Anyway time for the moveset...
Hold jump midair to float fly - Features:
-Lacks stamina, use forever if you can manage to!
-Makes your aerial acceleration stronger, which also lets you make tighter turns midair,
-Lowers your gravity, which paired with badnik bouncing can get you high up really fast.
srb20600.gif
The MAIN ability of Catty. Press spin on the ground to start the move in it's variants - Features:
-Being in the twirl state lowers your fade momentum, making you lose less speed while on ground
-Press spin without holding any movement inputs to start twirling without the burst,
-Press spin while holding any movement key to burst forwards with speed... that grows upon each usage!
-If you HOLD spin while in the burst state and jump, you'll do a pounce, which let's you jump higher with height that scales with speed!
-If in pounce state you hold spin while touching the ground, you'll slide letting you go under spin gaps (thursts you in the direction of your camera!)
-The twirl has stamina, if you're at half of your stamina a warning icon will display over Catty with a sound effect, and if you keep going, Catty will lose her stand and she won't be able to jump, run and worst of all... The controls will get inverted!!! Catty will get her grip back if the stamina fully regenerates or if you get hit.
srb20604.gif
srb20603.gif
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Press custom 1 anywhere to strike a pose! Works like your regular pizza tower taunt, but with extra flair - Features:
-Exactly 44 seperate sprite taunts,
-Redirects your whole momentum (can be used both on ground and midair)
-Uhhh... it's cool... :3
-makes a tune if you keep the rhythm!!!!!!
srb20607.gif
srb20609.gif
Also she can detransform like Swift when pressing custom 3 midair. Same basis as how Swift works!
srb20575.gif


And for general stuff... Catty can walk now!!!!! :3 (Finally smh...) See you soon in the full v6 release! (Coming early August if everything works out!)
 

Attachments

  • CATTY_MOVESET.pk3
    698 KB · Views: 57
*Repost from the Swift thread on Discord!!! :3*

The lab part of... the lab... Is fully completed now! Alongside the first full section of the tutorial with dialogues and stuff! :3






And oh yeah, Swift V6 is like 90% done with all the cutscenes has been remade and the Lab section being "fully" done... :3
 
*Repost from the Swift thread on Discord!!! :3*

The lab part of... the lab... Is fully completed now! Alongside the first full section of the tutorial with dialogues and stuff! :3

View attachment 191742


View attachment 191740

And oh yeah, Swift V6 is like 90% done with all the cutscenes has been remade and the Lab section being "fully" done... :3
I can't wait for the full thing to release this is so good
 
We have TWO!!!! SUPER!!! LARGE!!! NEWS!!!!!!

For one... The tutorial map is FULLY! finished!!!!​


And second of all... The LAST!!! set of Swift sprites has been completed!!!!!!!
srb20023.gif

And as she said above me... This marks the official end of v6's development!!! After 7 months.... Since Febuary... :wow::wow::wow:
 

Welp... it's out!!!!

It was fun working on this!!! and thanks to everyone in this thread that followed along with this... :3
 

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