Thank you. ;D
camo man said:
-Prision Break Zone is too dark at the beginning (in my opinion) make it brighter a bit.
I'm not sure about you, but I can see fine in 128 and above. SVZ is built primarily in 128 - 160. If it's any darker, I'll be sure to raise it.
camo man said:
-The first pathways of Pillaris are too thin and don't allow much time for running, maybe you could make it a little longer.
Uhm, specify which pathways. Please.
camo man said:
-Lava Cannon's switch themed idea makes it a little repetitive, try expanding it.
I'm sure you noticed I took out one
very counter-intuitive switch. If keep pressing it, sorry, but that was the real problem with the zone. It's still there, but only for one litle alcove, which needs a star/emblem. ;D
camo man said:
-Climbing the mountain in GVZ can be very, very boring, this is partly because of lack of enemies and platforms that make it so if you miss you have to start all over again.
I'd just like to state that I higly discourage that route. Others abound, and you can even ditch the mountain half-way up. Speaking of alternate routes, I still need to put in a conveyor for that gargoyle, which makes pushing him a pain, but...
camo man said:
-Stuff Mart's isle textures are kinda' out of place, maybe a custom texture could be used for them.
Well, that would help, but I really want to scrap the whole maze thing. Boxes, anyone?
camo man said:
-Too many turrets in PBZ hard mode!
Ditchin' soonz az pozzible.
camo man said:
-Rising platfroms in GVZ are too slow, try making them faster.
While yeah, agree'd, go load up SuperSonic64.wad and grab the jump sheild. Triple jump, FTL. DX
camo man said:
-Tunnels in PBZ get boring after a while, try making other means of transportation.
I'm starting to disown PBZ. Not because of you or anything, just am. I can try to fix that (teleports?), but I'm not really going to salvage PBZ when I'm going to make a three act zone
(maybe 4, actually) from scratch. However, it's more Mario-y than SVZ (or GVZ, for that matter), so I don't think we can afford to throw it out. Besides, the 3
/4 act zone would've been less Mario-y than all the rest of the maps.
camo manzorz said:
There are a few more that I have previously thought of but forgotten. And one of the reasons that your levels don't get much criticism is because they generally are a lot of fun to play in.
Flattery. I still think that GVZ is fundamentally flawed, so I've really salvaged it as much as I can. Also, PBZ
screams RP.
camo man said:
Oh, and remember that custom snow level that you wanted to make? You can make it if you want know, the CCM textures have been driving me crazy so Nova and I have decided not to use them (or the maps for that matter).
Already done. :X already has an coin hunt area, and quite a bit more. Too linear, though.
nam omac said:
Blue, I hope that you start to enjoy making maps for SS64 again, because I (and probably most people who play them) agree that they are excellent and fun to play in.
More flattery. I'm really fighting for whether my inspiration goes to SS64 or to a level pack I hope to make. Lord help this turmoil inside me. D;