K, folks. This is the way I roll:
1)Right off the bat I noticed that GVZ had all them HPZWALL2s switched over to match the other HPZ texture I had in. As much as I had to go one way or the other inevitably, but I missed seeing the original way. Still, this prob'ly had something to do with Camos compiling for CCM.
2)Char wads didn't get their abilities switched. Also, Draykon's descriptions should've been changed. Yet somehow, the Sonic up spring frame was a nice touch.
3)Ma maps got their orders switched. *sniffle*
4)Uggh, inside the pyramid had an unclosed sector. That wall that went up for infinity. And congrats Camo, you made teleports far earlier in your career than I made GVZ hard mode water. (Note: Starting water in hard mode in a netgame requires all the players to step on the setcor. Fixed for next beta.)
5)Also inevitable, my maps got new music. I mean, it's the pits testing your level without a map header and hearing boss music, but this feels ridiculous...
6)Can Draykon soc the spring jump to be just as small as the spin jump? Please? GVZ and PBZ require it for some special features.
7)No socs. *moooan*
8)I missed my avatar so I put it back. :P
9) "8)" turns into a smilie unless you turn smilies off. How surprising.
Edit: Expanded 4 and added more...
10)Just turned super and relalised that the super music was an orchestrated version of "His World." I WANT RAP!