Metal Knux
...Now with FISH!
Sorry for the bump but I just HAD to post this new trailer...
http://www.youtube.com/watch?v=Bizni4VSXIk
LUIGI!
http://www.youtube.com/watch?v=Bizni4VSXIk
LUIGI!
I hope Luigi is playable from the start this time, and using the same save file as Mario. Going through the whole game again as a slightly different character wasn't nearly as fun as I was hoping it would be in SMG.
http://www.youtube.com/watch?v=71z267y-Qro&feature=channel
Rainbow Mario returns...I wonder when another "Transmission" will be up
gravity = planetPos - objectPos;
gravity.Normalize(); // Normalize the line between the object and the planet's position. This gives you the direction of the gravity
gravity *= 0.0005; // Make the gravity weaker
glPopMatrix(); // Uh, why mixing game code with GL calls?
object.addForce(gravity); // Apply the gravity to the object
object.Update(); // Do the movement, collision, etc.
You guys sure that's actual code from Galaxy and not just stuff they're vomiting up for the sake of making the video look fancy? I'd think the program code would be a bit more... complex than that, tailored toward the actual movement system (which I somewhat doubt works solely off the principles of inertia like EG. Quake does).