Super Bomberman Blast... 2! (EXE) v1.50.4

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Well, if it accounts for anything, it didn't freeze when I did it, but of course, the bomb never actually touched Eggman.
 
NeoJames said:
Segmint said:
the bomb never actually touched Eggman.
Agreed, that boss is damned hard

Actually, the boss acts JUST like shuffles TML boss, only with a few diffrent attacks and movement patterns mixed in.

Heres a hint to defeating the boss...
When eggman starts to move toward you, Stay stationary and plant a bomb when he is more than halfway to you.
Oh, I might also say that he moves to wherever you are.

EDIT: Okay, from my recent tests... It seems that there's something in the pickup bomb code that's making if freeze.
I added many devmode things in order to find out what Is causing the freeze.
http://www.nomorepasting.com/getpaste.php?pasteid=566
You don't have this in your version.
 
Flame_the_hedgehog said:
Crüsäder said:
Simple, put an item inside it and make it intangible from below.

Then people will know where a certain is every time they play the level.
I want it to be randomized.

OLD QUOTE REPLY FTW

You could always just make a randomizing item, like the random monitors do.
 
Crüsäder said:
Flame_the_hedgehog said:
Crüsäder said:
Simple, put an item inside it and make it intangible from below.

Then people will know where a certain is every time they play the level.
I want it to be randomized.

OLD QUOTE REPLY FTW

You could always just make a randomizing item, like the random monitors do.

First of all, I didn't need a randomizing item like the random monitors.
Second, I already got random items working from bustable blocks.
 
If you're reading this, you're wasting part of your life....

If possible, make you snap to every 64 fracunits.

Also, don't you have to release the source code?
 
Re: If you're reading this, you're wasting part of your life

Kaysakado said:
If possible, make you snap to every 64 fracunits.

Also, don't you have to release the source code?

I plan to get a snapping system sometime. Also, the Source code is on the SVN.
 
Shuffle said:
Yeah, a grid should be pretty high on your todo list, I think. :P

That's actually number two on my todo list.
My number one concern is to stop the freezing during gameplay. It's somewhere in the pickup code, that I know. Although I wish I had help from a certain somebody that knows alot about coding.
 
Yeah, this is kind of a big bump, but I have something to add to the conversation. I have an idea for a grid system. Make it, so when you press an arrow, instead of changing your MOMX/Y/Z, it does something like
Code:
player->mo->x = player->mo->x+64
 
The link kinda dosent work. I go to the site and it shows the filename, the description and the sise of the file but there is no download.

Is this some kinda bad joke? cuz if it is I dont get it.
 
You see where is shows you 3 random letters or numbers next to a blank space with the word download next to it? Type the numbers and letters in the blank space and click download.
 
Oh ok thanks I didnt know you hade to type a code in.

They must not want Stupid people like me downloading from there site.
 
I have some previews for what the next update is going to look like.

First of... WE GOT COLOR CHANGING BOMBS.
srb20021gu5.png


And second, I managed to reduce the amount of freezing in the game which was caused by the 2D movement code I had there, and also fixed up alot. Something else is causing the freezing too but I don't know what.

The next version will be coming whenever Shuffle gets flames to stop going through walls, and stop the freezing.
 
Flame_the_hedgehog said:
The next version will be coming whenever Shuffle gets flames to stop going through walls.

I don't pretend to be any good at programming, but you could cheat and put water fofs in your blocks. *bricked*
 
That's a good idea, actually. And if it's not already, make the flame spawn more flames, instead of the bomb spawning all of them. Then, the Water Block thing would work.
 
Kaysakado said:
And if it's not already, make the flame spawn more flames, instead of the bomb spawning all of them. Then, the Water Block thing would work.

I'm not going to use a water block to stop the flames, they'll pass through the walls anyway, and what you suggested Kaysakado is not possible with my current knowledge of programming.
 
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