21kHzBANK21kHz
Member
...Nope, nothing at all.
-snip-
To be fair, the only reason there was a lot of Christmas levels was because Salt started the editing thread for SUBARASHII around the month of December and they also gave out 2.2 XMAS Textures to use too.
I haven't finished this yet, but so far my biggest issue with this pack stems from the number of slope-based structures that appear to have been designed based on how the mappers thought SRB2's slope physics should work rather than how they actually do work. The first level in the pack has a broken slope gimmick about 5 seconds in (the mapper seems to have expected that you'd keep traveling up when the slopes transition to a wall, but you don't and you just fall). Glaber's winter level (I forgot the name, sorry) seems to mostly not have this problem, though.
I haven't finished this yet, but so far my biggest issue with this pack stems from the number of slope-based structures that appear to have been designed based on how the mappers thought SRB2's slope physics should work rather than how they actually do work. The first level in the pack has a broken slope gimmick about 5 seconds in (the mapper seems to have expected that you'd keep traveling up when the slopes transition to a wall, but you don't and you just fall). Glaber's winter level (I forgot the name, sorry) seems to mostly not have this problem, though.
If there's one thing this level pack has taught me, it's that I do not know how to play minesweeper.
If there's one thing this level pack has taught me, it's that I do not know how to play minesweeper.
How can you have problems with the minesweeper map...? It was freaking easy!
Odds are you just got lucky that one time, unless you've played a lot of Minesweeper before - and even then, you were lucky enough to avoid digging up any mines before you gathered the information necessary to even theoretically avoid them all with certainty.
You can't move after finishing the stage but you can still jump and use your abilities which can softlock players like Sonic as you can't turn around.
Try setting chasecam to off.
That'll force you back to tank controls and you can turn around and get back.
Or, just try not to thok at the end of the stage.
WARNING: scr_subarashii_v1-1.wad|LUA_UGUU:1686: attempt to index local 'file' (a nil value)
Autosaving appears to be broken. Got this Lua error after beating Green Flowers 1 and returning to the hub. And nothing shows up in my luafiles folder after.
Code:WARNING: scr_subarashii_v1-1.wad|LUA_UGUU:1686: attempt to index local 'file' (a nil value)