Suggestions

New level header parameter: KeepShield*

KeepShield = false|true

If set to true: you finish a map with an elemental shield, then you'll spawn with the same shield in the next map, pretty much like in S3&K.

Defaults to false.

* -- Man, am I bad at coming up with good names. :<
 
New level header parameter: KeepShield*

KeepShield = false|true

If set to true: you finish a map with an elemental shield, then you'll spawn with the same shield in the next map, pretty much like in S3&K.

Defaults to false.

* -- Man, am I bad at coming up with good names. :<
That’d be cool and all, but the only reason and way it works in 3&K and Mania is because of the seamless level transitions. If you were to skip the cutscene in those games, you’d lose the shield. I’ve suggested doing level transitions before, so these two could go hand in hand for 2.3
 
More platforming? Why?

Also the speed cap is probably to make platforming easier.

PS: Where is your pfp from? Looks like the Sonic 3 render in a higher quality.
1. platforming cuz why not, I love it
2. but isnt the point of sonic to go fast?
3. all I know is that I think it was a picture posted on discord a long time ago. I do not know the source, and it isnt mine. its most likely an official model from either sonic 3 manuals or promos.
 
1. platforming cuz why not, I love it
2. but isnt the point of sonic to go fast?
3. all I know is that I think it was a picture posted on discord a long time ago. I do not know the source, and it isnt mine. its most likely an official model from either sonic 3 manuals or promos.
1 and 2. The point of Sonic isn't to go fast without earning it, at least in the Classic mindset of level design. You must earn speed. This is why the 3 faucets of level design (speed, platforming, exploration) all come together to one major describer of the core ideal of Classic Sonic level design: Flow. Classic Sonic's about flow, not speed. However, too much platforming disrupts flow, so, 1 and 2 conflict.

However, if you haven't heard yet, the physics of SRB2 are getting revamped in 2.3, and a form of Momentum Mod is becoming vanilla.

3. Heheheheh, I know this one. Those are official, and were on the CG artist for S3's website. Somebody found it, decided to post it in the HP server but nobody wanted it to spread, causing a loss of further info from the CG artist. Well, too bad it got leaked outside of the server because of it being posted in public. It got to me, I didn't consider the possibility of it being still under investigation, it got onto Twitter, and spread like wildfire. I tried my hardest to contain it, but it was too late. Too many emails were sent, any chance of further info was lost.
 
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Super Knuckles I think should have increased jump height because Sonic does, and I also think Super Knuckles should be able to break spikes with his rock hard fist knuckles.
 
Super Knuckles I think should have increased jump height because Sonic does, and I also think Super Knuckles should be able to break spikes with his rock hard fist knuckles.

Even in Sonic Mania, everybody except Knuckles gets increased jump height in Super form. This is because Knuckles short jump height is the only thing keeping him out of Sonic's path.
 
Yeah but if you're Super Knuckles you should have an easier time platforming, which having no increased jump height conflicts with. Also what's the problem with *Super Knuckles* being able to go onto Sonic paths, Knuckles with a wind shield can go onto Sonic paths, but Super Knuckles is a problem?
 
Not sure if forum specific suggestions count, but I've been seeing a lot of folks unable to find where to download mods after the new forum upgrade, makes me wonder if the download button needs to be a lot more obvious. It should be relatively obvious already but it does feel kinda easy to miss somehow.

As far as actual SRB2 suggestions, I think variants of this idea have been pitched before, but it could be helpful to make it so checkpoints have a faint arrow that points in the direction the checkpoint is set to, with a method to turn it off. Seems like something that could help with players who get lost in the bigger 3D levels, so they know "this way is to progress-town" without any worries of things like warps, level maps, tracking checkpoint numbers, etc... maybe also make it so the most recent checkpoint you hit has a different arrow color, or if there is an internal checkpoint order, whichever one has the highest value, unless that gets confusing for split paths.
 
Casino Mechanics? A Casino Styled stage could become part of the main zone list with 2 acts and a 3rd act for the boss, It could feature things like flippers, Bumpers. etc... The camera angle could even change in areas with Pinball Tables or go 2D in certain areas, And considering that the Zone order in this game is slightly based on Sonic 2 the Casino Stage could go before or after the Mountain type stage or Arid Canyon because in Sonic 2, Casino Night is before Hill Top, So this Casino stage could go before Arid Canyon Zone. If a zone like this can't become part of the main game then mechanics like this could be used for a Bonus Stage to get extra lives or items like shields in stages, Bonus Stage could be accessed by hitting a checkpoint with 50 rings and entering a portal it could generate, The bonus stage could be a big pinball table and you get extra lives or items by winning, If your character reaches the pit at the bottom the Bonus Game ends. A bonus stage like this could have Bumpers and Pinball Flippers. Doubt this could become a Main Game zone considering that Castle Eggman Zone is already that kinda bumper stage (Those enemies with those shields and some of the zones mechanics), But it could be added as a some sort of Bonus stage to get Extra lives by hitting Checkpoints with 50 rings.
 
Not sure if forum specific suggestions count, but I've been seeing a lot of folks unable to find where to download mods after the new forum upgrade, makes me wonder if the download button needs to be a lot more obvious. It should be relatively obvious already but it does feel kinda easy to miss somehow.
We recently increased the size of the button. This is about the largest we can make it without breaking the page layout. Hope this helps!
 
I don't know, but it seems to me that somehow it is necessary to improve this. Every time I type something, the images appear and disappear, this is inconvenient. This may even happen and all images will disappear. (This happens when you write something after the inserted image).
Yes, I know that you can first type the text, and then insert images, but still...

(The message I wrote, I blotted out on purpose)
1619517028850.png
 
Possibly make Pandoras Box a better reward, or make 200 emblems a better reward.

If you're playing as sonic or knuckles it should say "enable hyper form".
God mode should no longer show hyper skincolors.
God mode should be added to pandoras box, since destroy all robots is in pandoras box.
Cheats I think should be limited to pandoras box, unless multiplayer. Map change should just mark the game as modified instead of saying its straight up disabled in singleplayer. Map change should be listed in Pandoras Box.
Honestly i think hyper would be a great reward for 200 emblems, and if its accessible through a command then "i didnt need to get 200 embelms to do hyper", making it less "earned" for the people who used cheats to get it. But that's not to say it doesnt make sense why its there.
You could probably limit cheats to pandoras box besides map change, since map change is very useful for quick playtesting and modding and stuff.

tl;dr cheats
certain cheats should have to be earned aka 200 emblems
couldnt be that hard to get 200 emblems if i did it
only 69 hours in the game
 
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Possibly make Pandoras Box a better reward, or make 200 emblems a better reward.

If you're playing as sonic or knuckles it should say "enable hyper form".
God mode should no longer show hyper skincolors.
God mode should be added to pandoras box, since destroy all robots is in pandoras box.
Cheats I think should be limited to pandoras box, unless multiplayer. Map change should just mark the game as modified instead of saying its straight up disabled in singleplayer. Map change should be listed in Pandoras Box.
Honestly i think hyper would be a great reward for 200 emblems, and if its accessible through a command its like "i didnt need to do that to play as it" or whatever. But that's not to say it doesnt make sense why its there.
You could probably limit cheats to pandoras box besides map change, since map change is very useful for quick playtesting and modding and stuff.
Certain cheats are also rather handy for dev stuff as well (say, if you have a custom thing you need to test that requires all the Emeralds for a custom character, or that requires a lot of rings, and you haven't collected all the emblems yet). I wouldn't be in favor of outright removing their usability outside of Pandora's Box for the reasons OF ease of testing, just keeping it so that you can't use them without using devmode before the box.
 

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