So the 2.2 tidbits thing brought me back to Sonic Robo Blast 2 after a long time, and... Proper XInput support? That's nice. Time to play a bit around with a DualShock 4 controller. Then I found two things I'd like to see added in 2.2, however as I'm fairly certain one has already been suggested, I'm only gonna suggest the other.
Would it be possible to have a toggle-able setting (for anolog mode) which would, if enabled, make the Turn keys (or Turn joystick axis) rotate the camera, and if disabled, make the Turn keys function just as they do now?
The reasoning behind this is that I have the left stick set to forwards/backwards movement and strafing, and the right stick set to looking and turning.
Not in analog mode, it works like a WASD+Mouse setup. But in analog mode, the left stick makes me move as intended, but the right stick makes me move left/right instead of moving the camera, and I don't really have any buttons free I could set to camera rotation.
Not that I expected it to just rotate the camera, but it'd be a nice addition to 2.2 for joystick users. Maybe. At least in my case.