Seelkadoom
Fear my(Sonic)Spice Powers!
My suggestions to SRB2 2.1
I know that you guys aren't going to use anything that was told here on SRB2 versions, but before you say "no, we're not going to adopt this into SRB2", i just want to tell what i expect from this game. First: since version 2.0 of SRB2 i expect a Mecha-Sonic boss, instead of Eggman takes the place of all bosses. Honestly, i expected Mecha-Sonic to be the Mini boss of Egg Rock 2, replacing the Egg Mobile inside the Secret Cave near the end of the level. Second: i think that is boring just finish the levels without a "objective". I created some "objectives" to do through the levels: in Dark City Zone 2, the player has to De-activate all three "Space Rock Generators" (that extract the Mysterious Rock's energy to be used in construction of lots of Robots) that are inside the level, or else, a wall the give acess to the "Clear Sector" wouldn't open (to de-activate the Generators, the player has to press the buttom to do it, and open one part of the "Clear Sector Wall"). I even build a WAD to that idea, called "DCZ_Suggestion.wad" (link to check:http://www.4shared.com/file/SiAzEgXx/DCZ_Suggestion.html
).
I know that you guys aren't going to use anything that was told here on SRB2 versions, but before you say "no, we're not going to adopt this into SRB2", i just want to tell what i expect from this game. First: since version 2.0 of SRB2 i expect a Mecha-Sonic boss, instead of Eggman takes the place of all bosses. Honestly, i expected Mecha-Sonic to be the Mini boss of Egg Rock 2, replacing the Egg Mobile inside the Secret Cave near the end of the level. Second: i think that is boring just finish the levels without a "objective". I created some "objectives" to do through the levels: in Dark City Zone 2, the player has to De-activate all three "Space Rock Generators" (that extract the Mysterious Rock's energy to be used in construction of lots of Robots) that are inside the level, or else, a wall the give acess to the "Clear Sector" wouldn't open (to de-activate the Generators, the player has to press the buttom to do it, and open one part of the "Clear Sector Wall"). I even build a WAD to that idea, called "DCZ_Suggestion.wad" (link to check:http://www.4shared.com/file/SiAzEgXx/DCZ_Suggestion.html
).
- Third Suggestion (not really good): One of the Game's Boss have the same style as this one (http://www.4shared.com/file/GJUU5VKV/CrystalBoss.html With that wad sometimes happens a problem that like it "suicides").
- Fourth Suggestion (worst than previous, i know): An 'Enemy Gallery', that is a special screen in "Secrets List" with all informations with each enemy in the game. To full that Gallery, each level must be complete without losing more than 2 lives (crazy, uh?). Once this gallery is full, a reward was given: An Emblem (not extra emblem, but one more of the list).