Kyasarin
Member
And because of when people didn't have their clocks set at the same time.Because of the added snow in the levels that originally didn't have snow/rain, right?
And because of when people didn't have their clocks set at the same time.Because of the added snow in the levels that originally didn't have snow/rain, right?
Sonicboy The Hedgehog said:Well.. I know these ideas may sound weird.. but what about "Status" to show if a user is "away, playing, busy, etc" an ingame friendslist kinda like they have for "Steam" games, and Voice Chat...
I'm not sure if these could work, but hey.. what do you think?
New Gametype:
Pickle (Don't ask about the name not sure why it called that.)
In real life pickle is played with at least 3 people. Everyone who is not "It" runs between two bases trying not to be hit by the "It" person. Every time they make it to a base they get a point. To become "it" they must be hit by a ball of some sort the "it" people have.
This could work for Srb2 as well. We could use the Tag system, but just add points to it. Every player gets points for making it to a base, they can only stay there for a small amount of time (10 seconds or so). The "it" Players would try to shoot them before they get to a base. When one is shot they switch places, "it" is a runner, and runner is now "it". (Old "It" would get twice the amout for making a base, "die" and start on a base.) This would be a great gametype for CTF maps, as they have two bases and different ways to get there. Yeah, people might just try to camp out on a base, but then they won't get points. This is basicly Tag, with purpose, a place to get to and a reason.
I just checked, and no, all characters hold their breath for the same time frame.in Sonic 3 & Knuckles, Knux can hold his breath for 15 seconds, when Sonic & Tails could only hold it for 9. If Knuckles has his short jump height, shouldn't he hold his breath longer too?
Ugh, I think half of the posts in the Suggestions have this. Seriously, people. Let me sum how it went= There was a zoom beta that was tried, they saw how overpowered it makes the Rail Ring, they removed it. End of story.After playing many shooting games I think it would be a good idea to make the rail ring have a zoom in/out scope. The catch is that you have to stay in one spot while sniping. A nice well hidden spot that is. Either that or replace the rails with sniper turrets on the bases that the players can use with the zoom in/out scope option. Ive just been really interesting in sniping recently.