True, but that would be very hard to pull off. Being effected by gravity would also make sniping Tails players a lot harder, most likely.
Suggestion:
In-Game MD2 Switcher.
I know OpenGL isn't your main priority, much less MD2s but how about this?
Let's say you're using Sonic in a netgame and you have MD2s running. But you want to switch your skin to Tails, along with PLAY's MD2. So, you would type something like md2_Play TAILS.MD2, or gr_playmd2 TAILS.MD2, and the game would load up that model after hitting enter.
That would just be a horrendous hack. A better option would be to assign MD2s to player skins rather than simply the PLAY sprite.
SRB2 The past, Green flower act 1, 1.09.4 recreation. The level that currently has to use devmode to have the entry method work properly.What's a good example where that would be used?
Eggmanfan said:I don't know if this was suggested before but the abiltity to run up certian tagged walls so loop-de-loops can be made. Also bring back Chaos mode and ZIM's base zone.
You didn't get his point, he didn't suggest "replacing the PLAY sprites", he suggested "assigning MD2s to player skins instead"
No, they feel slippery because of the scaled physics.Would it be possible to increase the friction on the platforms in ERZ3? They're a bit slipperly due to the low gravity. :\