Why not just have actionspd and actionspd2? for main ability and secondary? Like.. Thok wouldn't use actionspd2 but homing WOULD. Flying would use 1 for flying and 2 for when tired. Etc etc.
Remember we're dealing with a 3-dimensional game, not 2-dimensional, so wouldn't it be too much work to have Tails' tails behind him in every direction?
There's a reason Tails' tails don't move all the time after all, is there not?
Except that you would be fucked in levels like ACZ and ERZ.
Except Homing Attack, which it sets the speed of the homing, not the actual thok.
actionspd = 145
+
ability = 7
------------------
Homing attack with regular speed thok.
A new charability: spinout
Like a quick stop ability, spinout stops the character exactly where they are in the air, and then they go into their falling sprites, and fall down until they contact a platform.
Even with the falling frames. A thok with an actionspd of 0, and ability2 set to 1.Except that it can already be done, just without the falling frames.
Large post about trails
Because anyone can abuse anything? Anyway, I guess the trailing thing doesn't NEED to happen, but spawning items should, so more original abilities could happen. Depending on thok for spawning an item really sucks :<How come I can imagine someone spamming the trails thing to give them the appearance of looking both cool and "fast."
Okay, as I said to Eliwood, take out all the trails, but keep the items. Again, SOC'd abilities shouldn't only rely on thok :<And more complicated too. I only agree with the spintrail, but the rest of this "book of trails types" isn't necessary.
Because anyone can abuse anything? Anyway, I guess the trailing thing doesn't NEED to happen, but spawning items should, so more original abilities could happen. Depending on thok for spawning an item really sucks :<
Okay, as I said to Eliwood, take out all the trails, but keep the items. Again, SOC'd abilities shouldn't only rely on thok :<
the abilities are toooo restricted.