How about you write down some real arguments instead of redirecting everybody to your mod without any sort of explanation?
"Hey, I tried this, it looked ugly and annoying. If you seriously don't believe me, look here." isn't implied?
How about you write down some real arguments instead of redirecting everybody to your mod without any sort of explanation?
I bet someone's already mentioned this, but SRB2 desperately needs AI-opponent capability in multiplayer.
...not alwaysand far less stupid.
WAYPOINT 1
type = WALK (walk, jump, spin, tailsfly, knuxclimb)
x = 0
y = 0
z = 0
waypointconnect = 2, 3, 4
I thought the CTF toss button WAS emerald toss?
Make Sector Type 96 have a linedef equivalent that can work with different amounts of emeralds defined by flags.
-Pop up sectors .The first one pops up quickly then return instead of just moving fast only, they could be used to make pop up spikes.