* In netgames/stages with a time limit, have the
TIME flash red when there's one minute to go.
* In point limit games, flash a brief CECHO underneath the weapon icons (ala overtime) when someone is about to hit the point limit. ie,
Match: "(NAME) CLOSE!" or "(COLOR) TEAM CLOSE!"; if within about 100-150 points
CTF: "MATCH POINT: RED/BLUE"; obviously if within 1 point, or just "MATCH POINT!" if both are close
* For time attack, add a Score Attack option. (perhaps have it skip the boss stages.) Or just record top score per act too, but the benefit of a seperate option is it helps focus on one thing or the other. I think.
* If not the above, then probably better idea: add an "Advanced" option for non-boss stages, wherein your time isn't recorded unless you finish with at least (x) amount of rings... say anywhere between 50-100, and possibly make it replace/remove Magnetic Shields. There's a mode like this in Sonic Pocket Adventure and it's slick.
* Add the circuit maps to time attack, though that raises the question of what to do with WAD circuits...
* In race and time attack modes, add an option to show your split times (how long you took to tag a starpost from the start/previous starpost, if that can be recorded) somewhere on the screen. Also have it, as a seperate option, display your lap time when you cross the start/finish in circuits.
(* Visual trick for the above: in race and time attack, switch the bulb on top of the starposts for one with a stopwatch on it - "Clockposts". Or maybe someone can mod that...)
* Tails/Miles switch trick from Sonic 2, as a setting/hidden command.
Prevent Crawla Commanders from charging while the player is revving a spin dash. Their willingness to do so is the one thing preventing them from becoming truly formidable foes.
* This, applied to Minuses too. ...or! Like the Red Crawlas, create a harder version.