Senku Niola said:Teleport sectors to allow alot of other stuff to go through them, robots, gargoyles, etc.
Ash said:Senku Niola said:Teleport sectors to allow alot of other stuff to go through them, robots, gargoyles, etc.
Pushable objects can go through teleports.
I only play in windowed when I'm in OpenGL, because at least then I can use a big window.Sik said:Not everybody wants to use windowed mode (I never play SRB2 in windowed mode in fact, too small for me). Also not everybody has a clock next to the computer :PChaos Knux said:If you mean so you can keep track of time while playing, use windowed mode.
Monster Iestyn said:Since there will be polyobjects in 1.1...
How about adding horizontally opening doors in levels like Doomship Zone or Eggrock Zone? I think they might suit the theme of either one.
And maybe Thwomp Blocks that move left, right, forwards, or backwards or even upwards, rather than downwards?
I'll Begin said:He means he wants them in those particular levels.
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Not a good idea... SSNTails said that they weren't going to have in-between level cutscenes. And Deep Sea Zone is supposed to be the one after Techno Hill, and then Castle Eggman...Chaos said:<genericlevelmovietransitionquotes>
To build on to these, there should be a certain one for each Zone. GFZ3 should have a cutscene with a tunnel leading to THZ. THZ should have the train stop at an elevator that leads to Eggman's underground mine. Then, it opens up at the start of CEZ1. CEZ3 could have another elevator or having the castle crumble and he escapes. Arid Canyon can be where he chases Eggman to. RVZ can be a volcano in ACZ. Other stuff later.
Chaos said:-Hidden Palace Zone, an airship, a beach, and a Special Zone. (last level on Ultimate, a generic space boss, possibly much better due to the better boss AI and SOC stuff.
Chaos said:An ice Zone.