Segmint said:Sector Type - Red Team Area (15 Second Kill if Still)
Sector Type - Blue Team Area (15 Second Kill if Still)
I dunno, there has to be a way to eliminate camping on either base, whether it be their own teams on their own bases, or camping on the other team's.
Yeah, but it have it have a low fire rate, for the people who aren'tcamping.Mystic said:Honestly, I've been thinking something needs to be done about that myself, but the only thing I can really think of is, say, adding some kind of team defenses into the base, like turrets that only fire at one team.
Mystic said:Honestly, I've been thinking something needs to be done about that myself, but the only thing I can really think of is, say, adding some kind of team defenses into the base, like turrets that only fire at one team.
Dark Warrior said:Mystic said:Honestly, I've been thinking something needs to be done about that myself, but the only thing I can really think of is, say, adding some kind of team defenses into the base, like turrets that only fire at one team.
Actually, wouldn't it be possible to stick a timer to an individual player and just have it go off, damaging said player? If so, why not have a sector type activate the timer? Preferably the Red/Blue team base sectors. It could give a small notice to the player's stats screen (similar to how it notifies of invincibility, barriers, etc.), counting down to DOOM.
So...... Re-build all the bases so campers can be cleaned out easily?Mystic said:The problem isn't really camping, cueball. The problem is large game dynamics.
SSNTails said:ruddy? huh?
Mystic said:The problem isn't really camping, cueball. The problem is large game dynamics.
Let's say, for instance, that you're playing a 6v6 game. 1 person on each team is going to be flag running. At least one person needs to be trying to get the flag back from the other side. Where is the most surefire place to catch the opposing flag carrier? At the base, of course, right? Hence, the general result is that one person is carrying the flag on each team, and there are five people camping the opposing base, making it impossible to score. Neither team's flag carrier can get into their own base, and then the game stagnates, neither team wanting to do anything and disrupt their position.
Should the flag carrier drop the flag somehow, it will be placed right in front of the 5 people camping the base.
Now, obviously, in a real game situation, players aren't always going to be in the exact spot they want to be, either because they need items or just got hit, but in general, somebody is going to be camping the base always, which makes it very hard to return the flag to the base. Whether or not this is a bad thing is a matter of opinion.