STH360 (50 % done) continues elsewhere

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STHE123O said:
Sorry, I am confuse :S

Of course you are. Stop bashing others opinions. And it should be CONFUSED not confuse

QUICK EDIT: Wow 37 pages!? BTW, this message board has literally went crazy lately. We all need to find PEACE.
 
Before releashing a new beta, try to fix somethings, like the quicksand speed, changing the old ring sprite in the score to the new one, ..., after, put some new levels, and try to fix some other wall glitches. When you got a beta ready, PM me with the wad so I can review it with the general defaults, if it has of course.

Also:
Dr.Pepper said:
sonic260 said:
Chisuun said:
HYPER SONILDOW said:
What should I add to soleanna castle town people or recolrs?
Recolors. It fits SRB2 more.
I vote Recolors!
I vote for recolors!

I agree with everyone that is in this quote, also, that makes: Recolors: 4/People: 0. Recolor has won an EPIC WIN.
 
kroze, etc.
I'd agree with what Kroze has said, but I haven't even bothered to try playing this mod because I knew it wouldn't be great. Plus, since I've never played Sonic 2k6 I can't really give much critisism on the gameplay.

The SA Mode thing was entirely opinion though. I can control analog mode fine and I often do it for SA-themed stages. But perhaps what Hyper Sonildow could do is to make it so every level excecutes a script at the start that turns analog mode off. That'll please the majority. (inb4 "no canning the mod will please the majority"... imbeciles)


HYPER SONILDOW said:
What should I add to Soleanna? Castle Town people or recolors?
Well, some kind of person at least. Recolours would make things confusing and also, to be honest, make things suck even more. At least show effort and get some people into your town.

Personally, I'm doing my own city-themed level at the moment, and if I get around to completing it then I might put some SA1-esque people in the background doing various things (including panicking when there's a bunch of enemies around), to give the feel of a busy city.
 
HYPER SONILDOW said:
SRB2WikiSonicMaster said:
I think Kroze could have used a little more tact, but I REALLY don't know why I didn't just oppose this mod from the beginning. I knew very dang well that porting levels, especially linear, boring levels, is a bad idea. No, HS, don't make multiple paths like I suggested earlier. Start making regular levels. I knew that porting levels is a bad idea, why didn't I interject? X_X

Sonic Team either needs to fire their 3D level design team or have them read this. It's sad really; an amateur community has a bunch of people who are far better mappers than Sonic Team's level design team. Heck, even poor maps like Poison Prison Zone rival the quality of Sonic Team's levels. Be better than Sonic Team. Make your own levels. ^_^

Ok SWSM, I will try my hardest at everything, I've been waiting to make my own imagination to this mod, But it'll still be based off ofSonic the hedeghog (2006) except with no bad mistakes, since Kroze thinks my mod is bad I'm going to prove to him that Sonic the hedgehog (SONILDOW STYLE) Can be the best ^^


You go Sonildow! don't let anything get you down! ^_^
 
STHE123O said:
What characters recolors are we going to put?
Sonics, tails, and knux's, is there any other characters you guys want to put in?
 
Ok, so it's sonics, rouge, amy, tails, and knux.
 
I'm thinking: Sonic, Tails, Knuckles, Amy, Shadow, Blaze, Cream, Rouge, Senku *shot*, Senya *double shot*, Nightmare *triple shot*, Mario *saved because no more shots left*, Luigi, Wario, Waluigi, Toad and, uhhhh, I think it's enough.
 
Brown the dog said:
I'm thinking: Sonic, Tails, Knuckles, Amy, Shadow, Blaze, Cream, Rouge, Senku *shot*, Senya *double shot*, Nightmare *triple shot*, Mario *saved because no more shots left*, Luigi, Wario, Waluigi, Toad and, uhhhh, I think it's enough.

seriously? Oh wow, okie doke.

Ok here is what the hud is looking like so far

(Fixed)

The Hud is done
 
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