Chibs
Just Someone
Okay, before you start going "Oh no, a crappy port," I'd like to note that the entire mod has original level design. It borrows the themes, sure, but everything else is by me. Some gimmicks might be inspired from the actual game, but I'm not going to let it get in the way of the overall game experience. This is an SRB2 mod, not a port, and I intend to keep it that way.
And, please, no assholery.
Fresh off the Wadbase, SRB2Unleashed.
Please note that there is no Werehog in this mod. Act 2 levels take place at night, but there is no relation besides that.
Also, for anyone who thinks that this project started recently, note in the wall of text below that this mod actually begun its quest back in December of 2008.
So, anyways, everything below here is the current first post copypasta from the Wadbase topic.
-------------------------------
WADbase Post
-------------------------------
Due to my dislike of the original SRB2U levels, I am copletely reworking the project. The levels have much more to offer this time around. Less linearity, longer, and more goodies to find.
Progress:
Windmill Isle 1: 15%
Windmill Isle 2: 0%
Windmill Isle 3: 0%
------------------------
INFO
------------------------
SRB2Unleashed is an SRB2 mod based on one concept: SRB2 mods based off of Sonic games don't have to suck. Unleashed has a bad rap to some, and is enjoyable to others. I want this mod to be enjoyed by all, however.
SRB2U began in December of 2008, just as an attempt to work up false hype (I originally had never intended to go past what the first screenshot showed). However, I decided to go a little further with the project. Not many people liked the first beta I released, WIZ1 was short, had a nasty Software bug at the beginning due to a lack of testing in Software, and the design was overall very bland in most places.
The final decision to do a complete reboot of the mod came when I stumbled upon this image of Apotos, and though, "Wow, SRB2U looks NOTHING like that. I should at least try to make it resemble the Apotos in that picture." The entire project was rebooted, and SRB2U was remade anew.
The current SRB2U project has a much more positive reaction. Currently working along with the help of other mappers, I'm aiming to make SRB2U a noteworthy mod as "The Sonic-based mod That Didn't Suck."
------------------------
BETA
------------------------
SRB2U's revamp will be available shortly. Don't despair, it's not going to take as long as waiting for the original betas.
------------------------
CREW
------------------------
EXE CODER: SRB2CB is the EXE necessary to run SRB2U properly, as it includes features like boosting, 3D to 2D switches and much more. SRB2CB was originally headed by Kalaron/DashFox, but he has now left the project to pursue a platforming mod utilizing the Cube 2 engine, so SRB2U currently has no actual coder. At one time, I thought Flame was working on a new boosting system similar to that of SU360, but it's been months since I heard anything from him.
LEVELS: I'm the head of the project, and I'm also working on the majority of the levels, mainly the Apotos, Shamar and Adabat continents. I'm open to accepting other mappers who want to help with the project, but I'll only accept GOOD mappers. Just saying you're good definitely isn't enough, I'll need to see some previous proof that you've got the stuff.
Chrome is also working on the continent Holoska.
At one time, Violo was working on Dragon Road and Nathan Speed on Spagonia, but they quit the project due to lack of interest in it.
Feel free to PM me if you have any questions, though.
------------------------
PICTURES
------------------------
And, please, no assholery.
Fresh off the Wadbase, SRB2Unleashed.
Please note that there is no Werehog in this mod. Act 2 levels take place at night, but there is no relation besides that.
Also, for anyone who thinks that this project started recently, note in the wall of text below that this mod actually begun its quest back in December of 2008.
So, anyways, everything below here is the current first post copypasta from the Wadbase topic.
-------------------------------
WADbase Post
-------------------------------
Due to my dislike of the original SRB2U levels, I am copletely reworking the project. The levels have much more to offer this time around. Less linearity, longer, and more goodies to find.
Progress:
Windmill Isle 1: 15%
Windmill Isle 2: 0%
Windmill Isle 3: 0%
------------------------
INFO
------------------------
SRB2Unleashed is an SRB2 mod based on one concept: SRB2 mods based off of Sonic games don't have to suck. Unleashed has a bad rap to some, and is enjoyable to others. I want this mod to be enjoyed by all, however.
SRB2U began in December of 2008, just as an attempt to work up false hype (I originally had never intended to go past what the first screenshot showed). However, I decided to go a little further with the project. Not many people liked the first beta I released, WIZ1 was short, had a nasty Software bug at the beginning due to a lack of testing in Software, and the design was overall very bland in most places.
The final decision to do a complete reboot of the mod came when I stumbled upon this image of Apotos, and though, "Wow, SRB2U looks NOTHING like that. I should at least try to make it resemble the Apotos in that picture." The entire project was rebooted, and SRB2U was remade anew.
The current SRB2U project has a much more positive reaction. Currently working along with the help of other mappers, I'm aiming to make SRB2U a noteworthy mod as "The Sonic-based mod That Didn't Suck."
------------------------
BETA
------------------------
SRB2U's revamp will be available shortly. Don't despair, it's not going to take as long as waiting for the original betas.
------------------------
CREW
------------------------
EXE CODER: SRB2CB is the EXE necessary to run SRB2U properly, as it includes features like boosting, 3D to 2D switches and much more. SRB2CB was originally headed by Kalaron/DashFox, but he has now left the project to pursue a platforming mod utilizing the Cube 2 engine, so SRB2U currently has no actual coder. At one time, I thought Flame was working on a new boosting system similar to that of SU360, but it's been months since I heard anything from him.
LEVELS: I'm the head of the project, and I'm also working on the majority of the levels, mainly the Apotos, Shamar and Adabat continents. I'm open to accepting other mappers who want to help with the project, but I'll only accept GOOD mappers. Just saying you're good definitely isn't enough, I'll need to see some previous proof that you've got the stuff.
Chrome is also working on the continent Holoska.
At one time, Violo was working on Dragon Road and Nathan Speed on Spagonia, but they quit the project due to lack of interest in it.
Feel free to PM me if you have any questions, though.
------------------------
PICTURES
------------------------
Last edited: