Simon
Member
Rob edit: Please ignore all instructions in this post. The Doom Builder configs have been updated. Please see this topic to get it. It will work with normal installations of SRB2 DB, which, as always, can be found here: http://www.srb2.org/mb/viewtopic.php?t=2409
Well, I didnt see a post on this, last night I was experimenting WITH THE GAME, and learned how to make a map for srb2me, I have a simple system to go by:
1) Copy Srb2db into your srb2 2.01 folder
2) Open Srb2db
3) Change the configurations as that the IWAD is srb2.srb in the 2.01 folder
4) Do the same with the EXE
5) Test it, make a map, and theres a huge load of beautiful textures, i swear i was blown away,
6) I've tested it, it'l work in 3d mode, and F_SKY1 is an official texture now, and the GFZ Textures have been moved.
So When the actual srb2db comes out for 2.0, I'd like that noted
also, if anyone could tell me the object and fof codes for this version
Well, I didnt see a post on this, last night I was experimenting WITH THE GAME, and learned how to make a map for srb2me, I have a simple system to go by:
1) Copy Srb2db into your srb2 2.01 folder
2) Open Srb2db
3) Change the configurations as that the IWAD is srb2.srb in the 2.01 folder
4) Do the same with the EXE
5) Test it, make a map, and theres a huge load of beautiful textures, i swear i was blown away,
6) I've tested it, it'l work in 3d mode, and F_SKY1 is an official texture now, and the GFZ Textures have been moved.
So When the actual srb2db comes out for 2.0, I'd like that noted
also, if anyone could tell me the object and fof codes for this version