SRB2JTE

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The camera spinning was fixed in version 1.69.8, take another look at the first post.

The bot limit is set by "maxbots <num>" where <num> can be any number from 0 to 31.

The link to SRB2JTE is in the first post. Always has been, always will be. That is, until Mystic removes it again when 1.1 comes out and it gets "mysteriously broken" by new additions to the wad format. :E

Sonic 2 Race bots try to go after rings, enemies, and monitors on their own. When they can find none of these, they look for a spring to try and get to the next area.

Making normal race and circuit race bots is not impossible without a waypoint system, just extremely hard. Dummy.

I have not worked on SRB2JTE much since this release. You ask questions because you're dumb and this is how you learn. The only reason this release exists is because Alam did the "dirty" port of the code to 1.09.4 and all I had to do was fix everything that got broken. (And EVERYTHING got broken.) If he does the same for 1.1, I will most certainly fix it again for you and maybe add a bit more.

Sorry, no "trophies" for you. They're dolls. It's a doll shop. I'm sorry I added anti-stealing measures before making it so you could actually buy one. Or earn the money to do so, for that matter. You use Internet Explorer? That sucks.

Co-op bots tend to stick together like that because in my rewrite of the code I did not add "try to avoid standing inside another bot" code. No, I do not "want to have multiple bot support and not have bot spreading code at the same time", this is why maxbots is set to 1 by default. So you morons wouldn't complain unless you've done it to yourself. Which you obviously have. It's yer own fault, not a "bug" for me to "fix". Nuff said.

Anything else you morons would like to ask about? :roll:
 
(Circuit AI) You could set it up sort of like the waypoint system with Zoom Tubes. The starposts can act like waypoints for bots to run to, once they get to that starpost, it must run to the next one. Once all the starposts are cleared, it runs straight to the finish line, completing the lap. Using this method saves modifying the levels themselves, which is a definite plus.
 
I already stated repeatedly that I will not be accepting new ideas. I already have how I am going to do everything set in my mind. It is now a matter of either doing it or not. The more I am annoyed to do something, the less chance there is that I'll actually want to do it, thus I will not. Thank you for giving me a suggestion I already had thought up a while ago.

And has nobody bothered using Mystic Realm with SRB2JTE yet? The first map shows quite clearly "Hey! The texture1 and pnames lumps in SRB2JTE.wad are vastly outdated now!"... Yet noone's complained? Suprising. Don't you guys complain about everything?
 
JTE...

We cant use mystic Realm because it uses Custom textures... Ask senku... me and him tested this out and it seems that srb2JTE crashes with custom textures in a wad that you are trying to ADD...

it gives an error with a bad sprite lump from monitor1 to monitor3 error :?
 
I added Mystic Realm and it worked just fine aside from the REDWALL... Does the error occur when loading a certain map or looking at a certain object or something?

Also, 40th page of the topic. w00t.
 
yay 40th post!

anyway... Yes i did test this out with mystic realm... and it didnt crash (thank god)... I think now that it only crashes with custom textures/Flats that are currently in the level... it might crash on PAZ...
 
Oh, that would be because of the new animated textures for SRB2 Universe... It's coming back to me now...

I need to fix this by using a TEXTURE2 lump for the extra textures in SRB2JTE or something instead...
 
Jason the Echidna wrote:
Wow. This thread is still going without me? Amazing.
Sorry I haven't been working on SRB2JTE ... like, at all.
I started porting SA City to SRB2JTE and then somehow got pushed from that to reworking Project Net Navi and from there to making a Kid Radd game (As in, Kid Radd THE game, see my sig. >.>) and from there to programming Quake 3 Arena into a Sonic game, ... ... ... I have no clue how I got here, but I've been doing an aweful lot of nothing. Except for coming up with the witty idea of calling my Q3A mod "Sonic Robo Blast 3 Arena". Which I probably won't end up actually doing if this gets anywhere, of course. Rolling Eyes

But anyway, yeah, I've... I've got to go hide somewhere now, for I fear I am being closely followed by... by a slice of evil pie... There's certainly more where that came from...

you can call it Sonic 3 Arena or STH Arena :mrgreen:
 
Mystic Realm does NOT use custom textures. There are ONLY custom flats. What this means is that if your PNAMES works for 1.09.4, it'll work for Mystic Realm JUST fine.
 
The only problem with textures JTE has is that most of the newer textures show up as REDWALL, which is a problem with the 1.09 texture lumps given out in the "Texture Editing made easy" thread. Example: The CTF Maps
 
Uh... sorry but whenever I use the exe. it says eroor:reinstalling this appication may fix the problem. I reinstalled it and it said it again. I used the WAD but I dont know how to get it to work. What I mean is when I add a bot it says unknowen command. Can someone show me steps? Becuase this is really confusing.
 
The Blue Panther said:
you can call it Sonic 3 Arena or STH Arena :mrgreen:
Actually, I've been calling it "Sonic Robo Blast 3: Arena" for some time now...

supersonic45 said:
Uh... sorry but whenever I use the exe. it says eroor:reinstalling this appication may fix the problem. I reinstalled it and it said it again.
No, you just weren't paying attention. It actually says:
srb2JTE.exe - Unable To Locate Component said:
This application has failed to start because libpng13.dll was not found. Re-installing the application may fix this problem.

This is because you ignored the link right below SRB2JTE which contains both of the dll files which SRB2JTE uses that normal SRB2 does not as well as a short explanation. :|

srb2JTE.wad will not work properly if added to normal SRB2. Otherwise, there would be no point in including the exe. Thank you for sufficiently wasting my time.
 
Super mystic sonic said:
ebil pie? um...yeah.

Jason,I think he loses his patience,try telling him how JTE's progress is going,that should calm him down. (or make his heart stop! :twisted: )

Anyway,if you wanna play srb2JTE that bad,try renaming srb.srb to Y or something like that. then install srb2 1.09. it wil say: replace 'file' with this one? anser no to all. when that is done,go play srb2JTE. it will work. you might see ,however,that srb2 1.09.2 doesn't work then. if you wanna play with that again. rename Y.srb to 'srb.srb',and rename the 'other' srb.srb to Y. it will work again. if you wanna play like srb2JTE again...well,you know it.

sigh......my very first post came here in this topic.......a bump, and it also had few grammar errors.

Although I did feel like I did something for SRB2JTE. JTE said he gave up on SRB2JTE, but a few pages later my bump he suddenly released SRB2 1.69.6

Was that because of the small bump? Did the fact that I got the people talking in the SRB2JTE topic again, make Jason go further on SRB2JTE again?! .......Bah, I quess I'm daydreaming here.

Now I look at the quote of myself again.....Yuck, I hate how n00bish I talked earlier, and how bad my attitude was. Although that bad attitude did got me to make a "cool" (yeah, by then I found recolors cool) character renamed from myself. It had to be my main project, and I can't change that fact anymore. Togheter with my bad attitude and my skills from now, I made one of the most popular character wads in SRB2. Since the wad is godlike to new guys like I was then, it got very popular. Remember, there are much more newbies then Proffesionals. SMS is profesionally made, but since its origined during my n00b periode, its pure base is aimed at the newbies, and it stays a "cool" recolor.

But lets not talk about SMS here, get on with JTE's show!
 
Super mystic sonic said:
Although I did feel like I did something for SRB2JTE. JTE said he gave up on SRB2JTE, but a few pages later my bump he suddenly released SRB2 1.69.6

Was that because of the small bump? Did the fact that I got the people talking in the SRB2JTE topic again, make Jason go further on SRB2JTE again?! .......Bah, I quess I'm daydreaming here.
Indeed you are dreaming if you think you had anything to do with it at all. The one and only reason I began working on it again was because Alam worked so hard porting it through each 1.09.3 version to get it to 1.09.4 and all I had to do was fix everything that was broken in the process.

Togheter with my bad attitude and my skills from now, I made one of the most popular character wads in SRB2. Since the wad is godlike to new guys like I was then, it got very popular. Remember, there are much more newbies then Proffesionals. SMS is profesionally made, but since its origined during my n00b periode, its pure base is aimed at the newbies, and it stays a "cool" recolor.
You, sir, are still a n00b. Improving, sure. But looking at you from a professional standpoint as I am, I can see you have nothing but a big ego from all the stupid n00bs who only like your wad because it is cheap, they suck, and it contains a map full of Chaos Emeralds. :roll: SPMoves was insanely popular too, you know, but that doesn't mean it was any good.

Not to mention that it's not really a "character wad" anymore, it's more of a full-on mod now that you've replaced enemys, stupidly added yourself to every single pic in the intro and level select, among a handful of other unneccessary self-promotional sins.

There's nothing "bad" about you or your lame recolor aside from how much it sucks, sir. And I'm sure that's not what you meant by "bad"...
 
When you go to the lobby and quickly press the keys to enter the pioneer room, the "Normal - Ultimate" menu remains there. It works just fine when you press the keys normally. And sometimes when you dash onto enemies, you bounce back, but the bot doesn't play the "hurt" frame, but it still gets the hurt point. And it's annoying when you're battling the bees, specially the red ones. You dash onto them, and if you're not quick enough to get out, it'll keep dashing onto you, and you'll get trapped into a series of multi-hits. And when you go to GFZ3, Eggman runs off since he doesnt have an axis point, and in THZ3, he "sometimes changes back into the Slime Eggmovile and moves very slowly.
 
Yes. I know about all this. Don't know how to make the menu close without fail, maybe add a delay of a few frames somehow... The problem with enemies not going into their hurt frame is weird, might have something to do with attacking repeatedly too quickly... The problem with the bosses is that I set the Egg Slimer to be a "rare" version of the first boss and vice versa. Which was kinda silly of me. :| And the Egg Slimer moves slowly now because I used one of it's otherwise unused variables to store something for Universe, apparently, and in the new version it came used for how fast he slimes or something like that. Not sure what it was I put, though...
 
Jason the Echidna said:
Not to mention that it's not really a "character wad" anymore, it's more of a full-on mod now that you've replaced enemys, stupidly added yourself to every single pic in the intro and level select, among a handful of other unneccessary self-promotional sins.
Thats how i feel about his "character wad" too.
 
Jason the Echidna said:
And the Egg Slimer moves slowly now because I used one of it's otherwise unused variables to store something for Universe, apparently, and in the new version it came used for how fast he slimes or something like that. Not sure what it was I put, though...

so this variable chooses the speed of how fast the egg slimer spits slime balls? interesting!

Also... after when you defeat a boss... he only spawns one item...
I think you said something about the boss spawning multiple items after he gets defeated...
if your not going to do this... maybe change the item to be a rare item :?
 
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