There seems to a bug with the Android version where jump pads just don't spawn and I can't figure out why.Idk if I'm stupid but HOW THE HECK DO I GET THE 2 KEY IN THE CANYON MAP!!? (I'm on android btw)
I know just thought of this, you could use the normal jump pad thingyThere seems to a bug with the Android version where jump pads just don't spawn and I can't figure out why.
Thanks dude :)I apologize to report, but the resynchs have not been fixed, i'm starting to believe this may just be a linux issue. I'll do what i can to debug it and give the results. Hopefully i can track it to something
Ok thanks a lot :) I just hope that Lat' will fix it on the next versionYeah, after some investigation, the game seems to lose track of who actually is leader after the original leader disconnects on dedi? I have no clue why that happens, but it tends to occur after a mid-stage resynch. The debug logs i have just stop showing a player as the leader after the initial leader disconnects. I have absolutely no clue why this would happen, but if it doesnt show up on windows dedicated servers, then its probably just a linux issue, I dont know. Should be reproducible, as we've gotten it to occur every time within 5 missions. I dont know anymore, this is the best i can give on this rn, hope this helps a little bit.
Try holding jump as you hit the ground during a dodgerolli was gonna use the old baisl chars but apparently ben and tara's ringslinger rings cant hurt badniks in this mode so good you have an anticheese
OTHERWISE SERVERS BE LOOKING LIKE THIS CHAOS GAMEMODE FOOTAGEView attachment 95506
(if you didnt know this characters c2 is a rapid ring attack with bounce rings *it is busted as all peck*)
tip : plushimas shadow android can shoot its gun still but its basically a long range box opener (still really useful for such)
nitpick: i feel slow trudging around if only there was an option to speed up outside of combat
It may be the Linux issueYeah, after some investigation, the game seems to lose track of who actually is leader after the original leader disconnects on dedi? I have no clue why that happens, but it tends to occur after a mid-stage resynch. The debug logs i have just stop showing a player as the leader after the initial leader disconnects. I have absolutely no clue why this would happen, but if it doesnt show up on windows dedicated servers, then its probably just a linux issue, I dont know. Should be reproducible, as we've gotten it to occur every time within 5 missions. I dont know anymore, this is the best i can give on this rn, hope this helps a little bit.
If anyone else on linux can corroborate this, let me know, if not, then something must be wrong with my build. Trying to eliminate all i can here to find the root cause.Yeah, after some investigation, the game seems to lose track of who actually is leader after the original leader disconnects on dedi? I have no clue why that happens, but it tends to occur after a mid-stage resynch. The debug logs i have just stop showing a player as the leader after the initial leader disconnects. I have absolutely no clue why this would happen, but if it doesnt show up on windows dedicated servers, then its probably just a linux issue, I dont know. Should be reproducible, as we've gotten it to occur every time within 5 missions. I dont know anymore, this is the best i can give on this rn, hope this helps a little bit.
Patch 1.7 is now out.
Alongside that, I also have some decent news!
The modding documentation is now available!
And there's also a Discord server to go along, whether you just want to chill & play or make some mods
Anyway, right, the patch notes...
CHANGES
- Natural PP regeneration is no longer halted when using actions...
Seems like the changes to unknown items for modding support had one tiny side effect of breaking units due to a typo, oops! The curse of odd version numbers, something like that.
FIXES
- Fixes Units being unequippable as a result of recent changes.
turns out it already exists, but it's only for dedicated serversit would also be nice if there was a setleader command for if the server host were to go afk for whatever reason