SRB2 Riders v1.46.4X (srb2riders.exe)

Status
Not open for further replies.
Alright then, I'll get back to Jet now.

And Chrome, that Skin is from MKRaces5. Since I don't have a real kart skin, I'm using that temporarily. And I was also going to ask if I should make the karts from the old versions, or the ones from NDS/Wii. I guess Chrome and Blue Warrior answered that question.

I've also been fixing the code a bit, and decided to make the items drop when you're in the air. It stunk having to be on the ground in order to drop them. The items also spin around you, instead of sitting behind you all the time. It's sort of like having 3 shells in Mario Kart, since I used A_RotateSpikeBall, as seen on CEZ3's Eggman.

Finally, the green shell crashes the game somehow. I used P_SpawnMissile, and it's usually the second shot or so that crashes the game. It also happens when it bounces off of certain things. I won't remove it, but It'll be off, allowing you to turn it on if you want to.
 
I'm almost done with DK Cavern, I'll PM it to you when its ready. One last question, do you mind if I make the Chocolate Mountain from MK64? Or do you want only custom maps?
 
Oh, I don't mind anymore. I stopped making levels based on real levels since they usually get low or average ratings. That's the reason why the Babylon stages are custom. They may be small, but it's something.

So if you want to make levels based on the originals, go ahead. I take any help that I can get.
 
plaab3b7ol7.png


Kart is too small, or ok?
 
Front should be a bit bigger, Sonic seems way to cramped in the seat also.
 
Chaos Zero 64 said:
plaab3b7ol7.png


Kart is too small, or ok?
Make the front a little bigger, and it'll be fine. I can't really tell how the front would appear, though, because I could form a better opinion with the front sprite than just with the side sprite.
 
Well, as far as I know, CZ64 only has one map for it. Mine, so I don't expect it to be anywhere in the near future.
 
Jet is already done, so the only thing left is the levels. I got Chrome's Mario Circuit level, so that's one. I'll make one for Wario, wait for Chrome's DK level, and then release it. After I finish the Credits cutscene, of course.

So this shouldn't take long. Sometime this week.
 
Chaos Zero 64 said:
Jet is already done, so the only thing left is the levels. I got Chrome's Mario Circuit level, so that's one. I'll make one for Wario, wait for Chrome's DK level, and then release it. After I finish the Credits cutscene, of course.

So this shouldn't take long. Sometime this week.

When can we expect the next release?

WOW this is amazing, how did you even code this!!?

I bet it's actually really easy and whatever.. it always is.
 
badboy said:
Chaos Zero 64 said:
Jet is already done, so the only thing left is the levels. I got Chrome's Mario Circuit level, so that's one. I'll make one for Wario, wait for Chrome's DK level, and then release it. After I finish the Credits cutscene, of course.

So this shouldn't take long.Sometime this week.

When can we expect the next release?
 
IMO, you shouldn't see his feet because they tuck in under the front of the kart.

Btw, is it going to be just Sonic characters or with Mario and co.?
 
Chaos Zero 64 said:
Jet is already done, so the only thing left is the levels. I got Chrome's Mario Circuit level, so that's one. I'll make one for Wario, wait for Chrome's DK level, and then release it. After I finish the Credits cutscene, of course.

So this shouldn't take long. Sometime this week.

Yea, I would have it finished today, but the wiki is not responding, and I can't remember what is mandatory for a level header. (Though I should know all this by now.)
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top