Yep, the release of the SRB2Riders beta inspired me.
It occurred to me while browsing the Mario Kart stages that there's no Rainbow Road. How can this be? Rainbow Road is in every installment of Mario Kart. There's no escape from its deathpit-y goodness!
Of course, this stage was a rush job. It only took a few hours. But I will more likely than not release a better version before long, hopefully based on the feedback I receive on this one.
To play, just add it into SRB2Riders and start as normal. Make sure your hopping and drifting skills are competent. You're gonna need them.
CHANGELOG:
v1.1: Rails added for tough turns; music changed; second Star Post area updated.
v1.2: Rings removed.
v1.3: Start Points rearranged to work the way real Mario Kart tracks work.
v1.3.1: Whoops. That's not QUITE how the start points are arranged in real Mario Kart tracks. NOW it is.
v1.3.2: Last player start tweak. I promise.
It occurred to me while browsing the Mario Kart stages that there's no Rainbow Road. How can this be? Rainbow Road is in every installment of Mario Kart. There's no escape from its deathpit-y goodness!
Of course, this stage was a rush job. It only took a few hours. But I will more likely than not release a better version before long, hopefully based on the feedback I receive on this one.
To play, just add it into SRB2Riders and start as normal. Make sure your hopping and drifting skills are competent. You're gonna need them.
CHANGELOG:
v1.1: Rails added for tough turns; music changed; second Star Post area updated.
v1.2: Rings removed.
v1.3: Start Points rearranged to work the way real Mario Kart tracks work.
v1.3.1: Whoops. That's not QUITE how the start points are arranged in real Mario Kart tracks. NOW it is.
v1.3.2: Last player start tweak. I promise.
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