SRB2 PSX

Akemi67

chaos control
i Recently beated SRB2 on DOS and i think it's runs on PS1... is possible make a port of DOS SRB2 to PS1?
if yes, anybody can port it? pls.
 
Any version of SRB2 that is ported will never run on anything below the Dreamcast LOL. I'm sure it could work if you built it from the ground-up for the PS1 and just basically made the same game but that would take lots of time and effort, and will likely never happen.
 
@Avalice yes, the unique way to port SRB2 for PS1 is make the entire game without any source code of other port or version. i not have knowledge enough to do this LOL but, i will try.
 
Looks as good idea.
But guess better try port SRB2ME (aka 2.0)
2.2 too cool for ps1
Or you mean ps2? (psx Aka Digital Video Recorder)
 
I was making a joke. Have you ever seen a Macintosh from the 80s?
I'm aware of how primitive they are, yes. There's no way those old machines would be able to run SRB2 as we know it. That wasn't what I was talking about though. I wasn't discussing hardware power, I was talking about genre. SRB2 is a 3D Platformer. One that yes, obviously would not run on the hardware in question, but still a 3D Platformer nonetheless. To make it a turn based game would be to shift it into an entirely different genre regardless of if it was for the sake of performance on ancient hardware or not.

On that note, while getting SRB2 as we know it running on such a machine would likely be a futile effort, people have made 3D engines for weak hardware you'd never expect and people have gotten the original DOOM running on anything from calculators to pregnancy tests, so I am curious of what sort of 3D platformer might be possible to make as a homebrew software built from scratch for such an old device.
 
I'm aware of how primitive they are, yes. There's no way those old machines would be able to run SRB2 as we know it. That wasn't what I was talking about though. I wasn't discussing hardware power, I was talking about genre. SRB2 is a 3D Platformer. One that yes, obviously would not run on the hardware in question, but still a 3D Platformer nonetheless. To make it a turn based game would be to shift it into an entirely different genre regardless of if it was for the sake of performance on ancient hardware or not.

On that note, while getting SRB2 as we know it running on such a machine would likely be a futile effort, people have made 3D engines for weak hardware you'd never expect and people have gotten the original DOOM running on anything from calculators to pregnancy tests, so I am curious of what sort of 3D platformer might be possible to make as a homebrew software built from scratch for such an old device.
k
 
Doom can run on anything with a screen these days

SRB2 Requires additional system requirements to work well (although it has its ports. As several here have said. SRB2 cannot run on systems prior to the Dreamcast)

The only viable way I see for a "Sonic Robo Blast PSX" to work on PS1 would be almost impossible to do so, since if you want to make a port that is as faithful as possible to the original game you would quickly reach what the PS1 can handle.

According to me, I say that by optimizing older versions like 2.0 or Final Demo 1.09 you could *technically* run SRB2 on PSX (with its cuts and everything)
 

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