SRB2 Generations

SRB2 Generations v1.02b

first off: really cool level pack i love it alot! it really feels like a modern Sonic game in SRB2 just with a little less hand holding which is nice.

second: how tf do i work these launcher thingys?

srb20004.gif


i tried holding a direction, i've tried doing that and pressing jump, i'm pretty sure i pressed all the normal buttons and custom buttons but i could not get this to send me right or left. it only sends me up or down.
 
first off: really cool level pack i love it alot! it really feels like a modern Sonic game in SRB2 just with a little less hand holding which is nice.

second: how tf do i work these launcher thingys?

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i tried holding a direction, i've tried doing that and pressing jump, i'm pretty sure i pressed all the normal buttons and custom buttons but i could not get this to send me right or left. it only sends me up or down.
It's a placeholder object, as Jana Sol is still working on the multi-directional cannon (AFAIK, she's still making it to be compatible with SolCam). To go where the cannon's nozzle is aiming, just input Custom 1.

You unfortunately can't aim back for now, sorry for the inconvenience!
 
It's a placeholder object, as Jana Sol is still working on the multi-directional cannon (AFAIK, she's still making it to be compatible with SolCam). To go where the cannon's nozzle is aiming, just input Custom 1.

You unfortunately can't aim back for now, sorry for the inconvenience!
oh okay but pressing custom 1 just makes me boost out of it though it did sound like i heard the successful sound but i thought it was the boost ring sound thats in front of it combined with Sonic's boost sound.

it may not be fully functional yet but at least now i know why so that's good enough for me for now. thanks for the help! wish Jana luck on their stuff and of course YOU luck on any future projects!
 
whitesky updated SRB2 Generations with a new update entry:

Quality of Life Fixes 1

Today's update brings some essential fixes to the troublesome issues a lot of people encountered.


Pulleys are now home-attackable.
You can now do tricks off Dash Rings and Dash Ramps.
Fixed Modern Sonic's slide friction.
Replaced DSZ's wind-rails into a more FPS-friendly counterpart.
Fixed a texture for DSZ.

Fixes for the softlocks in automations are still not given to me, so please wait on that!

Due to the behavior of boosts in grind-rails, you may encounter sudden (or...

Read the rest of this update entry...
 
DSZ is now even laggier than the old version.
 

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found a bug where in thz2 if you play multiplayer when you get to the board section it gives everyone a board and locks you into any fancy camera stuff you encounter once out of the board
 
found a bug where in thz2 if you play multiplayer when you get to the board section it gives everyone a board and locks you into any fancy camera stuff you encounter once out of the board
the map pack is not for multiplayer, as a lot of automations break if there are more than one player going through the event triggers
 

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