When you select Save Map As... it does the Save Map Into... function and the Save Map Into.. menu selection Exports the map....additionally, the Export Map selection does nothing. To continue this trend, Save Map Saves the Map AS. x_x
KingofFlames said:Oooh...cool, this might make it easier to make a NiGHTS map :).
Uh... oops. When I added Switch Map, I didn't make a sufficiently thorough job of updating the menu-item indices. Thanks for pointing that out. Since I imagine this could get very annoying very quickly, here's r14: http://homepages.inf.ed.ac.uk/s0569864/builder_srb2-r14.zip. A couple of other small things also made it in:JJames19119 said:When you select Save Map As... it does the Save Map Into... function and the Save Map Into.. menu selection Exports the map....additionally, the Export Map selection does nothing. To continue this trend, Save Map Saves the Map AS. x_x
! File menu behaviour was messed up.
! Flipping was broken following a rotation while pasting.
! Linedef merging was broken following a rotation while pasting.
+ The error-checker now picks up crossed linedefs.
Unfortunately, the frontend's written in Visual Basic, so porting it would really require a rewrite in another language. It might just work with WINE, but that's likely to be flaky at best. I don't have a Linux installation handy at the minute (except RedHat 4.1 on my 486, but that doesn't count), but I imagine I will do soon, at which point I'll try it out, and possibly work on improving its compatibility.Tets said:I was wondering just now, how much effort would need to go into compiling SRB2 DB to run under Linux?
Yeah, the game'd have to be modified for that to work. If at any point in the future the game supports it, it would be pretty straightforward to add a textbox. However, I doubt that'll happen, since I imagine you can often achieve the desired effects using SOCs. Although, it would affect ALL the things of a given type. Unless you created a new thing, which I think you can... Not much SOC experience here, as you might have gathered. :)Antiporcupine said:Is there a way to get an extra field or two for various items? For instance, set it up so that certain things can have extra variables? I.E., for a ring monitor, be able to set up how many rings it can hold. The game code may need to be edited for stuff like this, but it could be pretty cool.
I changed that behaviour several builds ago. If you really want the dialogue, point at a FOF and press the FOF Setup key (assign one if you haven't already). I changed this in favour of making FOF editing consistent with normal sector/sidedef editing. For example, if you want to change the top texture, point at the top of the FOF and click it. You can also change heights by using the mouse-wheel.KingofFlames said:The FoF editor won't come up for me in 3D mode anymore =\.
! Splitting very small sectors resulted in incorrect sector references. This
also affected stair conversion.
+ Shortcut key for identical sector search.
! Rounding error in crossed linedef detection.
! Crash in 3D browser when no textures/flats currently used in map (cf. 20/01).
+ If no tex/flats used when texture browser opened, all are displayed.
! Floating flag was ignored for FOFs that didn't crumble.
! Colourmap colour chooser always started with black.
+ Selected linedef info shown in main window (not just on hover).
! Changing flats using the FOF dialogue in 3D mode didn't update the display
correctly.
! Cancelling the FOF dialogue in 3D mode crashed.
+ Sidedef textures can be changed from the main window.
! Renderer no longer crashes in Wine. Still can't load wads, though.
+ Selected sector info shown in main window (not just on hover).
+ Sector flats can be changed from the main window.
You have to install the original Doom Builder first (www.doombuilder.com), and then unzip SRB2DB into the folder where you installed DB.Flame Sonic said:and there is a reason why I cannot load up the srb2 doom builder?
Is it because I have Windows xp?