Chaotic Chao
horns Horns HORNS
Chaotic Chao presents...
SRB2: Chaotic Earth
Version 0.3.1
SRB2: Chaotic Earth
Version 0.3.1
I bet you thought I was dead, didn't you? Ha...well, you should know by now how good Kart Krew is at playing dead.
UPDATE: So two things came to my attention: A) 0.3 had level header issues mainly regarding unlockables, and B) Zone 3 wasn't very fun, and I wasn't particularly proud of that. So, introducing v0.3.1, with a VASTLY improved Zone 3 and unlockables that work correctly! Please redownload on the off-chance you still have 0.3!
Anyway, on with the show!
- Chaotic Earth is a level pack that currently has three Zones, each with three acts and a fourth boss act. Although the levels are short for the most part (every level can be beaten in under a minute and a half at least, if you know what you're doing), every single level is jam-packed with secrets, alternate paths, hidden rooms...all sorts of things to add replayability. For those of you who like to explore, this pack is for you...and for those of you who like a challenge, you won't be disappointed either! The game gets somewhat tough at Zone 3, and it'll only get harder and harder in later releases. As this level pack grows, you'd better bring your A-game, especially if you plan on blasting through rather than taking your time.
- None of the levels in the game contain any extra lives. Instead, your primary method of getting more lives will be your score. Every level is littered with 1,000 point monitors in plain sight and hidden 10,000 point monitors. Pop enough of these and you'll rack up lives like no tomorrow!
- I'm proud to say that this map pack is the first to utilize SRB2DVD's Special Stages. Three special stages are currently complete, and one entrance is hidden in a certain act of each of the first three Zones. Can you find and clear them all?
- There are a total of 142 emblems to collect in this demo, and you'll unlock extra bonus content for the first 100 (meaning getting all 142 won't get you anything - please note before you waste your time lol), giving you plenty to do!
- Last but not least, every main level in the game (and even some of the extra ones) supports not only coop, but also race and competition mode. With its abundance of item boxes and split paths, Chaotic Earth is perfect for the latter especially. Give it a try with friends!
So my old signature had a link to the 2.0 version of this saying it was "coming soon to 2.1." What I forgot to mention was that I meant "soon" by TD/Kart Krew standards, so I'm only just now releasing the next version despite it saying that for like a year or more. Whoops. Probably should've made that clear.
Anyway, I started this level pack forever ago...don't remember when exactly. But after the disaster that was ChaoticLevels which I made when I was a kid so cut me some slack, and the modest success that was Chaotic Kart, I decided to give single player levels a try, and I've spent countless hours fine-tuning them, perfecting them, trying to capture the vivid visions I had in my head...of course, I could only capture so much without slopes, so after finishing Zone 2 ages ago I sort of just stopped for like half a year until 2.1.whatever-version-had-slopes came out and I got drunk on mappping again until finally, the release that you see here now came to fruition. Honestly, if I had kept a stable work ethic I probably would've released this months ago, but oh well...it's here now, and that's what matters...!
Anyway, I started this level pack forever ago...don't remember when exactly. But after the disaster that was ChaoticLevels which I made when I was a kid so cut me some slack, and the modest success that was Chaotic Kart, I decided to give single player levels a try, and I've spent countless hours fine-tuning them, perfecting them, trying to capture the vivid visions I had in my head...of course, I could only capture so much without slopes, so after finishing Zone 2 ages ago I sort of just stopped for like half a year until 2.1.whatever-version-had-slopes came out and I got drunk on mappping again until finally, the release that you see here now came to fruition. Honestly, if I had kept a stable work ethic I probably would've released this months ago, but oh well...it's here now, and that's what matters...!
SRB2DVD's special stages are somewhat problematic in multiplayer and in a few other ways. Nothing I can do about this until it's updated. For example:
Also, I couldn't figure out how to add custom title screen demos and forgot to ask how before releasing so just ignore them for now >_>
- STK retain their differences in stats in Special Stages (Tails is slow, Knuckles has a lower jump), so keep this in mind.
- If playing as Sonic and Tails in SP, if Tails loses the Special Stage, you will also lose. So don't choose Sonic and Tails unless you plan on never playing a special stage.
- In a coop netgame, if the host loses the special stage, the script will break and every other player will stop running automatically. This can sometimes happen if somebody OTHER than the host loses, too (but rarely). I'd generally avoid cooping special stages unless you know what you're doing.
- The Special Stages are not designated as such in MainCFG via SStageStart because if you warp to them via a custom exit, beating them will infinitely warp you back to the special stage over and over again. This means that A) you won't see the SS results screen after beating a SS, and B) that you can retry a special stage as many times as you want when you lose it as long as you have enough lives.
Also, I couldn't figure out how to add custom title screen demos and forgot to ask how before releasing so just ignore them for now >_>
But you're probably too impatient for words, so here's pictures.
Lazy Shores
Act 1: Summers, Eternal Tourist Trap (EarthBound)
Act 2: Island Area (Kid Chameleon)
Act 3: Fiji, Philippines (TEKKEN 1 Arcade)
SS: Let's Play with a Rival! (Puyo Puyo!! 20th Anniversary) ("Rival Mode" from Puyo Puyo Sun)
Diamond Square
Act 1: [Techno '80] Water Melon Woman (Pop'n Music CS)
Act 2: Jazzy NYC '99 (Street Fighter III: 3rd Strike)
Act 3: Authentic Sky (TEKKEN 4)
SS: [Techno '80 REMIX] Water Melon Woman (Pop'n Music CS Best Hits!) (Pop'n Music CS)
CardSuit Complex
Act 1: [Funny] Pulse - Long Version (Pop'n Music Instrumental Best)
Act 2: Rescue Before Melting (Space Channel 5 p.2)
Act 3: Nebula Step (Puyo Puyo!! 20th Anniversary)
SS: Xiaoyu (Tekken Tag Tournament PS2)
Speed Up: Denise Marmalade Vs. Tron Bonne (The Misadventures of Tron Bonne)
Invincibility: All-Star Theme: Vyse - Sudden Storm (Sonic and All-Stars Racing Transformed) (Skies of Arcadia)
Stage Clear: Stage Clear (Sonic Adventure)
Act 1: Summers, Eternal Tourist Trap (EarthBound)
Act 2: Island Area (Kid Chameleon)
Act 3: Fiji, Philippines (TEKKEN 1 Arcade)
SS: Let's Play with a Rival! (Puyo Puyo!! 20th Anniversary) ("Rival Mode" from Puyo Puyo Sun)
Diamond Square
Act 1: [Techno '80] Water Melon Woman (Pop'n Music CS)
Act 2: Jazzy NYC '99 (Street Fighter III: 3rd Strike)
Act 3: Authentic Sky (TEKKEN 4)
SS: [Techno '80 REMIX] Water Melon Woman (Pop'n Music CS Best Hits!) (Pop'n Music CS)
CardSuit Complex
Act 1: [Funny] Pulse - Long Version (Pop'n Music Instrumental Best)
Act 2: Rescue Before Melting (Space Channel 5 p.2)
Act 3: Nebula Step (Puyo Puyo!! 20th Anniversary)
SS: Xiaoyu (Tekken Tag Tournament PS2)
Bonus Example: Carbuncle (Puyo Puyo SUN)
GoldMine Mountain: Jake Marshall ~ The Detective from the Wild West (Phoenix Wright: Ace Attorney)
Swingin' Spaceport: Report 1: Introducing Ulala!! (Space Channel 5)
Demo Shrine: Shrine (Shining Force II)
Shore Search: Beachcombing (MOTHER 3)
Deep Jungle: Jungle World (Super Monkey Ball)
Death Town: Vanished!? Napoleon (Pop'n Music GB)
Simple Track: Battle with a Flippant Foe (EarthBound Beginnings, Remix)
Knuckle Castle: Midnight Greenhouse (Knuckles' Chaotix)
Emerald Sea: Shipshape Aquarium ~ A Refreshing Sea (Phoenix Wright: Ace Attorney: Dual Destinies)
Suspicious Pyramids: Pyramid Area (Kid Chameleon)
Seaside Snooze: Jun Kazama -Ecological Fighter- (Tekken 2 Arcade)
Hot Cave: Theme of Deku (Fighters Megamix)
Strange Base: Beginning of Life (beatmania 2ndMIX)
Super Sonic: Open Your Heart (Sonic Adventure)
GoldMine Mountain: Jake Marshall ~ The Detective from the Wild West (Phoenix Wright: Ace Attorney)
Swingin' Spaceport: Report 1: Introducing Ulala!! (Space Channel 5)
Demo Shrine: Shrine (Shining Force II)
Shore Search: Beachcombing (MOTHER 3)
Deep Jungle: Jungle World (Super Monkey Ball)
Death Town: Vanished!? Napoleon (Pop'n Music GB)
Simple Track: Battle with a Flippant Foe (EarthBound Beginnings, Remix)
Knuckle Castle: Midnight Greenhouse (Knuckles' Chaotix)
Emerald Sea: Shipshape Aquarium ~ A Refreshing Sea (Phoenix Wright: Ace Attorney: Dual Destinies)
Suspicious Pyramids: Pyramid Area (Kid Chameleon)
Seaside Snooze: Jun Kazama -Ecological Fighter- (Tekken 2 Arcade)
Hot Cave: Theme of Deku (Fighters Megamix)
Strange Base: Beginning of Life (beatmania 2ndMIX)
Super Sonic: Open Your Heart (Sonic Adventure)
Invincibility: All-Star Theme: Vyse - Sudden Storm (Sonic and All-Stars Racing Transformed) (Skies of Arcadia)
Stage Clear: Stage Clear (Sonic Adventure)
Last but not least, I want to thank everyone who helped me make this pack, particularly Lat for making the special stages, FuriousFox for the Casino Night bumpers and Carnival Night balloons that should really just be items in vanilla SRB2 already, and Iceman404 for pretty much being my only tester except for one netgame where I had like 5. And of course, I'd like to thank the Kart Krew for not complaining that I totally sto--er, reused textures from SRB2 Kart for Zone 3. Everywhere. And as long as I'm part of the Krew it probably won't be the last time I borrow textures either, lol
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