SRB2 2D

who wants me to

  • no i dont

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Make her do a strip tease? *Mauled*

I suppose the floating thing would work. Why not have her parachute down with her hammer or someting else that won't make her dizzy? :P
 
Now then, Cream is flying, Shadow is Chaos Control (Sonic Battle style), Rouge is infinite flying, Chaos is _______, E-102 is shooting, Metal Sonic is ______, Tails Doll is _______, Metal Knux is _______, Espio is wall walking, Vector is glide thok + climbing, Charmy is infinite flying, Mighty is wall kick, and SRB1 Sonic & Knuckles is nothing.

_______ means idk. Also, yes, I HAVE found the Advance sheets for ALL of them. ALL OF THEM except for Tails Doll :p. I think the Vector and Charmy ones are the best ones.
 
Go ahead, but I get the Robotnik's!

*Imagine's self with 'Buttnik stache

mestache.jpg
 
Well, shadowstar gave me back the file he level-edited. It looks very nice. Thank you shadowstar! Now all I gotta do is match all the tiles n stuff, and I shall release it once Amy is done. Oh, that goes for the Title Menu, too.
 
You need a better ring loss system, you need a skidding system and spin dashes don't charge.

Otherwise, it's really great, keep it up.
 
The ring loss engine also got ruined during the compiling for some reason. I didn't add skidding because SRB2 doesn't have it. And the spin dashes, well I left it in the "to do" list which I never gotten to.
 
Chaos Zero 64 said:
I didn't add skidding because SRB2 doesn't have it.

There's a reason why. It's in 3D, a 2D game benefits from a skidding engine FAR more than a 3D game does. At least make it so that the characters slow down faster.
 
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