Since the start of 2014, I've been working on various multiplayer levels, varying from completely new stages with custom graphics to remakes of older levels. Most of them I didn't know what to do with, as they were not eligible for the Official Level Design Contest, so I decided to compile them all into this one package of levels.
Here's a list of the maps that are currently present in the pack. Check the changelog for more detailed information on each map.
Neo Molten Fissure - MAPFB
You might recognize the name Molten Fissure, as it's one of the CTF levels currently in SRB2 itself. However, during 2.1's development, I voted against the map being in, saying I'd remake the stage at some point to fix some of the issues with the level. As it got in anyway, I decided to start on the remake immediately after 2.1 was released, resulting in this level.
Galactic Waterworks - MAPFC
This level was originally entered in the July/August 2011 OLDC, where it won the CTF division with an average of 8.33. It wasn't featured in SRB2 itself as it was thematically too similar to Silver Cascade (and Aquatic Base, but that level didn't make it in either), but I figured it'd be a shame to leave this level behind, so I took the comments and advice of the OLDC votes and fixed the more glaring issues of the map.
Sylvan Shrines - MAPFD
This level was originally entered in the May/June 2011 OLDC, where it got second place with an average of 7.00. I personally liked how I executed the theme, but layout-wise there were some glaring issues, which I've tried to fix as much as possible.
Magma Plant - MAPFE
One of my two winning maps of the March/April/May/June 2015 OLDC, this level was originally made less than four hours before the deadline, only starting with a basic version of the Scatter Panel room made a few months earlier. While I'm quite happy with how it turned out, there were some errors and oversights present in the level, which I've attempted to fix.
Moonlit Island - MAPMD
After taking a short break from SRB2 once the July/August 2014 OLDC was over, I decided to get back into mapping by making a simple match map, just to get the hang of everything again. Then a sudden burst of productivity happened, resulting in this level. Due to the lighting effects and the open nature of the level, it might lag a bit, but not nearly as much as Lost Peaks did.
Secluded Woodland - MAPME
Probably the oldest level of the bunch, this level was originally entered in the July/August 2010 OLDC, where it got second place with an average of 7.11. Despite its age, I really like how this stage turned out, so I've tried to fix the more obvious issues with the level.
Archive Stronghold - MAPMF
My other winning map of the March/April/May/June 2015 OLDC. Where Magma Plant was mostly made in the hours before the deadline, Archive Stronghold was mostly made a few months earlier and finished up about five hours before the deadline. It turned out a bit more cramped and confusing than I'd hoped, but I'm very proud of the architecture of this level.
As is the case with the majority of my maps, these levels are generally quite large, so I'd recommend playing this level pack in larger netgames for maximum enjoyment.
That's basically all I have to say, so... have fun!
Changelog - July 18th 2015 - v3
Changelog - November 16th 2014 - v2.1
Changelog - November 15th 2014 - v2
Changelog - May 8th 2014 - v1
NOTE: I explicitly deny permission for anyone else to edit these levels in any way, including porting them to any future version of SRB2.
Here's a list of the maps that are currently present in the pack. Check the changelog for more detailed information on each map.
Neo Molten Fissure - MAPFB
You might recognize the name Molten Fissure, as it's one of the CTF levels currently in SRB2 itself. However, during 2.1's development, I voted against the map being in, saying I'd remake the stage at some point to fix some of the issues with the level. As it got in anyway, I decided to start on the remake immediately after 2.1 was released, resulting in this level.
Galactic Waterworks - MAPFC
This level was originally entered in the July/August 2011 OLDC, where it won the CTF division with an average of 8.33. It wasn't featured in SRB2 itself as it was thematically too similar to Silver Cascade (and Aquatic Base, but that level didn't make it in either), but I figured it'd be a shame to leave this level behind, so I took the comments and advice of the OLDC votes and fixed the more glaring issues of the map.
Sylvan Shrines - MAPFD
This level was originally entered in the May/June 2011 OLDC, where it got second place with an average of 7.00. I personally liked how I executed the theme, but layout-wise there were some glaring issues, which I've tried to fix as much as possible.
Magma Plant - MAPFE
One of my two winning maps of the March/April/May/June 2015 OLDC, this level was originally made less than four hours before the deadline, only starting with a basic version of the Scatter Panel room made a few months earlier. While I'm quite happy with how it turned out, there were some errors and oversights present in the level, which I've attempted to fix.
Moonlit Island - MAPMD
After taking a short break from SRB2 once the July/August 2014 OLDC was over, I decided to get back into mapping by making a simple match map, just to get the hang of everything again. Then a sudden burst of productivity happened, resulting in this level. Due to the lighting effects and the open nature of the level, it might lag a bit, but not nearly as much as Lost Peaks did.
Secluded Woodland - MAPME
Probably the oldest level of the bunch, this level was originally entered in the July/August 2010 OLDC, where it got second place with an average of 7.11. Despite its age, I really like how this stage turned out, so I've tried to fix the more obvious issues with the level.
Archive Stronghold - MAPMF
My other winning map of the March/April/May/June 2015 OLDC. Where Magma Plant was mostly made in the hours before the deadline, Archive Stronghold was mostly made a few months earlier and finished up about five hours before the deadline. It turned out a bit more cramped and confusing than I'd hoped, but I'm very proud of the architecture of this level.
As is the case with the majority of my maps, these levels are generally quite large, so I'd recommend playing this level pack in larger netgames for maximum enjoyment.
That's basically all I have to say, so... have fun!
Changelog - July 18th 2015 - v3
Pack contents
General improvements
Neo Molten Fissure
Sylvan Shrines
Magma Plant
Moonlit Island
Secluded Woodland
Archive Stronghold
- Added Archive Stronghold
- Added Magma Plant
General improvements
- Slightly tweaked item placement in all levels
Neo Molten Fissure
- Retextured the level to look more like the original again
- Changed the center a bit to improve performance
Sylvan Shrines
- Made the Bounce and Grenade Panels more noticeable
- Added a skybox
Magma Plant
- Fixed incorrect rings and emerald spawns
- Changed some weapon panel locations around
- Changed the upper path
- Added Infinity Rings
- Improved the visuals, added a colormap and more detail
Moonlit Island
- Changed the lower area of the level to improve performance
Secluded Woodland
- Added waterfall ambience sounds
- Changed the music and the sky
Archive Stronghold
- Fixed incorrect emerald spawns
- Removed the (useless) underwater passage to improve performance
Changelog - November 16th 2014 - v2.1
General improvements
Galactic Waterworks
Sylvan Shrines
Secluded Woodland
- Joined/merged as many sectors as possible to hopefully improve performance
Galactic Waterworks
- Fixed a graphical inconsistency in the underwater path
Sylvan Shrines
- Fixed a missing torch flame
- Made the springs on the lowest sky islands not glitchy
Secluded Woodland
- Slightly edited the item placement
Changelog - November 15th 2014 - v2
Pack contents
Moonlit Island
- Removed Lost Peaks and all its custom textures
- Added Moonlit Island
Moonlit Island
- Changed the moon from sector-based to a custom texture
Changelog - May 8th 2014 - v1
General improvements
Neo Molten Fissure
Galactic Waterworks
Sylvan Shrines
Lost Peaks
Secluded Woodland
- Fixed as many inconsistencies and errors I could find
- Made the WRMs easier to spot by using shield and sneaker boxes for them
- Redid the overall ammo placement to provide slightly more Grenade and slightly less Rail ammo
Neo Molten Fissure
- First version
Galactic Waterworks
- Reworked the alternate path to not be terrible
- Remade the Rail Panel area
- Removed some nooks and crannies for better flow and less annoyance
- Made some minor visual changes here and there
Sylvan Shrines
- Lowered the floating islands for a second path between the bases, which now contain the Rail Ring Panels
- Removed the former Grenade Panel location as it was too hidden
- Removed the SRMs placed among Team Ring Monitors, now there's one SRM on the bridge
- Made the flag rooms accessible via jumping instead of a diagonal spring
- Sealed off the waterfall sources to prevent hiding in them
- Reduced the overall amount of rings
Lost Peaks
- First version
Secluded Woodland
- Changed the former Rail Panel location (now containing the Infinity Ring) to a second way to get to the upper area
- Added a fifth WRM
- Made the former Scatter Panel location (which now houses the Grenade Panel) use the paler jungle texture set
- Removed some Super Ring Boxes so they're not literally everywhere
- Moved the Rail Panel to the Grenade Panel's former location, made a new area for the Scatter Panel
- Made the jump toward the SRM tunnel easier and more obvious
NOTE: I explicitly deny permission for anyone else to edit these levels in any way, including porting them to any future version of SRB2.
Attachments
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MAPFB - 1.png258 KB · Views: 1,261
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MAPFB - 2.png260.2 KB · Views: 836
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MAPFB - 3.png220 KB · Views: 812
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MAPFC - 1.png247.9 KB · Views: 821
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MAPFC - 2.png186.6 KB · Views: 747
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MAPFC - 3.png218.3 KB · Views: 757
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MAPFD - 1.png279.7 KB · Views: 855
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MAPFD - 2.png270.1 KB · Views: 759
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MAPFE - 1.png231.1 KB · Views: 735
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MAPFE - 2.png231.6 KB · Views: 690
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MAPFE - 3.png235.7 KB · Views: 692
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MAPMD - 1.png188.4 KB · Views: 722
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MAPMD - 2.png209.4 KB · Views: 739
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MAPME - 1.png235.9 KB · Views: 676
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MAPME - 2.png278 KB · Views: 645
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MAPMF - 1.png260.2 KB · Views: 782
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MAPMF - 2.png256.6 KB · Views: 753
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MAPMF - 3.png315.6 KB · Views: 898
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mtf_spherepack-v3.rar1.4 MB · Views: 1,302
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