Sophia the Crawla Commando

Sophia the Crawla Commando v1.2

PikaJade

Modder
PikaJade submitted a new resource:

Sophia the Crawla Commando - The weakest enemy, gone good

SOPHIA
the Crawla Commando
View attachment 151453
Once among the weakest tools in Eggman's repertoire, Sophia the Crawla Commando has become her own, independent tank, and set out to free her peers from their robotic prisons and take down her former master!

Sophia began like any other Red Crawla. All her life, to her knowledge, she existed to search for Chaos Emeralds and destroy...

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Is the "group: sunsoft" tag appropriate? While Sophia isn't directly a Sunsoft character, she's heavily based on one.
 
Every time I remember, I forget to mention this, but I have a question:
I played through almost the whole campaign with Sophia but for some reason I cannot even begin to damage Metal Sonic.
I keep firing and firing (also gliding) to see if I can do anything but no dice. Do I need emeralds to do damage or is something else wrong?
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Every time I remember, I forget to mention this, but I have a question:
I played through almost the whole campaign with Sophia but for some reason I cannot even begin to damage Metal Sonic.
I keep firing and firing (also gliding) to see if I can do anything but no dice. Do I need emeralds to do damage or is something else wrong?
View attachment 153804
Yeah, I noticed that and had been meaning to say something about it on the mod page.
I think that Sophia being shorter than average (32 FU, which is the spin height for most characters) and having Knuckles' jump height at gear 0 means she just goes completely underneath Metal Sonic's hitbox. Then again, Knuckles can hit him just fine with the same jump height, and with the spin of his jump making him the same height. I'm pretty sure the height is related to this, though, since Sophia was the standard 48 FU tall in earlier builds, and there she was able to hit him just fine.

I'll look into it. There might not be a very elegant solution, but I'll try.

EDIT: Forgot to mention, but the shots not damaging Metal Sonic is intentional, and how it always is. I don't think you can actually use Lua to cause Metal Sonic to spin out, so having the shots slow him down is the best I can do on that front. BCZ2 is just generally a pain in the ass to actually do anything significant to, it seems.
 
PikaJade updated Sophia the Crawla Commando with a new update entry:

v1.1 - Fixed a Whole Buncha Stuff

  • Sophia will no longer phase through Metal Sonic, and thus can actually beat the game!
  • Added some missing/outdated sprites, such as the sign and the life counter icon
  • Changed how the game initializes Sophia's variable table, which may fix a few issues (multiplayer in particular probably works better, hopefully)
    • This also had some unintentional minor side effects, such as making Autofire turn off between levels, requiring the player to press Spin to turn it back on...

Read the rest of this update entry...
 
Hold on, if she was originally just a crawla like the rest, is she also powered by a innocent animal?
She is. However, unlike Gamma, she doesn't have the self awareness to realize that and do something about it. Maybe her being separated from Eggman's control wound up giving the control back to the animal that was powering her, with said animal losing her memory in the process and mistaking her robotic body for her real one? Hm, now I'm curious about that...
 
PikaJade updated Sophia the Crawla Commando with a new update entry:

v1.2 - Flashy and Dangerous

  • When shooting something harmful, like an Eggman Monitor, the custom HUD in the top right will flash black and red
    • Since this can be used to figure out when you shouldn't be shooting something with the sound off, the caption doesn't need to yell at you anymore
  • Evidently, the sound itself doesn't need to yell either, as the alarm sound when shooting something harmful has been made a bit quieter
  • When shifting gears, the part of the HUD that displays your...

Read the rest of this update entry...
 

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