FoxBlitzz said:This looks like a blatent rip off of the Game Maker FPS example.
///////i borowwed the map and some of the source code the map will be entirely removed next version
Also:
- It runs in a resolution higher than my LCD monitor can support, so my monitor runs at 1280x1024 with a portion of it on the screen (I'm suspecting it's been set to 1600x1200). But thankfully, my ATI card is smart and lets me scroll the screen with the mouse, unlike nVidia cards. But still, size it down.
///////i just go into global game settings and reset it to 800x600
- Put in WSAD and mouselook support. And increase the FOV to at least 90.
//////Mouselook i understand and jumping will also be added what the hell does the rest mean
- The explosion animation doesn't work, and it's annoying when you can't cross while it's exploding.
///////oh i just make a new explosion animation and take away the solid tag for the explosion
- If you're to make some REAL 3D games, you really need to try a decent 3D engine, like DarkBASIC Pro.
/////WYSIWYG so far as rendering it is made to support up to 24k colors and if you ask nicely custom carecters you have to make a running animation if you want your player in the game
if you want to make levels then make them perfectly all squared upFoxBlitzz said:Right now it isn't much. You just move around some monotonous hallways where there is nothing but tons and tons of ring boxes lined up in corridor after corridor. I hope that the level design gets better than this. :P
Chaos Zero 64 said:This is as laggy as hell to me.
thats gonna bea change in the next version DUHFoxBlitzz said:But that makes the program go slower. Duh.
And what do you mean by "I go into global game settings"? Do you mean you have made those changes, or that you CAN change them? We can't modify the .exe files you produce. Duh. You have to give us the open-source file if you want us to make changes.
if you want to make levels then make them perfectly all squared up
i mean if you want to make a level to appear in the game then draw it useing stragitlines and tell where ringboxes will be along with monsters and end rooms.FoxBlitzz said:And...
if you want to make levels then make them perfectly all squared up
...What? I already know that the rooms have to have square walls. That doesn't mean you can't make good levels. Now make levels where there is actual variety. Or if you're having enough trouble being the slightest bit creative, I will feel the need to snatch this project from you and do it all myself.
Omega the Hedgehog said:http://www.sepwich.com/omegasbase/Stuff/Art/YAHAHAHA.GIF
If it ends up anything like that it should still be enjoyable enough to play for a few hours =P