Dark Metal
ZNemeald
Can't you just use (free)web.com or google sites for creating a site for your project?
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Change my level design? Trust me, it will look nothing like Tortured Planet.Looks alot like Tortured Planet you should change the level design a little bit
try making your own badniks and bosses.
There's hardly a resemblance... :/
More level ideas!
:/ Well... What about level themes that haven't been done in the official games before? Like, what about a Paris catacombs-style level, complete with walls composed of skulls? Yes, it's a bit macabre, but at least it hasn't been done before.
Or what about mixing two established level tropes? I was really hoping the Single Player campaign would get a fire/ice level in RVZ2/BMZ, but it seems that's busted. What about a desert/ice stage? It wouldn't have to make sense if it plays well.
:/ Well... What about level themes that haven't been done in the official games before? Like, what about a Paris catacombs-style level, complete with walls composed of skulls? Yes, it's a bit macabre, but at least it hasn't been done before.
YES! There is so many possible themes that could be done, but no one ever does them! We have way too many Greenflowers, Beaches, Mines, and Factories, and not enough Airships, Mountains, Swamps, and Oceans.
I have to tell you Tyler, I look forward to playing this. Especially Lush Lake Zone, it looks very original.
We don't have any rules at all concerning double posts.Idon't think it is double post if it is atleast 24hrs. unless these forums have a different set of rules..
I tested the first beta ... I'll be honest, I didn't like and I'll explain why.
You started creating level there not too long ago, you didn't make only one level, the Pantheon style Aerial Garden. And you create already a mod ? It's much too quickly. Even me, I know the design in around 65-70%, I canceled temporarily T. Line, and I will take it once I control all functions and all styles of level design.
And I must say that for now, you should learn a few things about creating .. In fact, I suggest you pause on your pack and train yourself.
But I have a question that changes everything.
Make you a MOD or a PACK ? There is a wide difference.
I tell you, make a mod after having made only one level, it is strictly impossible. You can't make a good mod if you're too quickly. You can maybe make a pack, but a integer mod, impossible.
Analyzing your mod now.
Lush Lake Zone : I noticed this right away : it's too narrow. 2-3 times I fell initially on the aquatics plants to the water. And I fell lots of times the tree with platforms (linedef 100) wood. Do not be afraid to have large sectors. Do not be afraid to have areas that are empty. The decoration shall not be everywhere! Take GFZ of SRB2. There is enough space to run, and there are areas without decorations.
.. Well, then, you need to know how to control the ColorMap Linedef, there is always need in a natural area. There was always water in the forest.
For the boss ... the arena is a bit hard. This is only the first zone. There are a lot of trunks in all directions, I often falls into the white water.
Sandstone Pillars Zone 3 : A black hole around? It's a strange idea ... The idea of a small platform with stairs and two stone columns is good because it reflects the desert style, but the hole ... huu...he can be better with Light blocs (linedef 200-201), but I think it's even better if you remove it, and search another idea. Why not simply put sands instead of this hole ?
Sorry, double post, but the Beta is up!
Oh, and Sandstone Pillers Zone? I think you mean Pillars. :D