DEMO 2 OUT!!!
First off, ignore the earlier thread, I didn't post any screenshots or proof of the pack.
For screenshots, see the PoP (Proof of Progress) section below.
If you've studied the Angel Ruins (Now Angel Pantheon) release thread, you may have seen me mention putting that map in my level pack. I am.
But when I release the first beta, It will most likely not have Angel Pantheon in it.
Anyway, I have already made some progress on act 1 of Lush Lake Zone, which you can see in the PoP.
After awhile, I came up with more ideas for the levels:
The last act of every level will have a boss in a small arena, but will not include egg-capsules.
1.1 Lush Lake Zone 1: The beginning of the map takes place in part the park\forest trail which leads to the lake.
Music ~ Sonic CD: Palmtree Panic Bad Future.
Theme: Dark Swamp
1.2 Lush Lake Zone 2: I haven't worked on it, but I might have it take place in the lake and have some SDURFs hopping around.
Music ~ Sonic CD: Palmtree Panic Good Future
1.3 Lush Lake Zone 3: The map takes place in the heart of the jungle, with a large puddle of water. The boss will be a spike-less Egg Mobile.
Boss Music ~ Sonic 3D Blast Saturn: Boss
2.1 Sandstone Pillars Zone 1: I have started mapping this, but not even a quarter of it is done. The level will consist of quicksand, rocky cliffs, gold buzzes, flame jets, and a huge temple that spans around the whole desert.
Music ~ Sonic 3 & Knuckles PC: Sandopolis Act 1
Theme: Desert Temple
2.2 Sandstone Pillars Zone 2: The map will NOT:
Music ~ Sonic 3 & Knuckles PC: Desert Palace
2.3 Sandstone Pillars Zone 3: I'm going to make the boss arena take place on the temple. The boss is an Egg Mobile.
3.1 Ancient Yard Zone 1: A grassy wasteland with bricks and stone formations lying around. Dead flowers and water puddles are common.
Music ~ Sonic 3D Blast Saturn/PC: Rusty Ruins Act 1
Theme: Ancient Ruins
3.2 Ancient Yard Zone 2: Same as Act 1, only with old castles and temples.
Music ~ Sonic 3D Blast Saturn/PC: Rusty Ruins Act 2
3.3 Ancient Yard Zone 3: Takes place in a castle. :/
4.1 Hot Abyss Zone 1: A dark trench with volcanic lakes and yellow rocks.
Music ~ Sonic 3D Blast Mega Drive: Volcano Valley Act 1
Theme: Dark Volcanic Trench
4.2 Hot Abyss Zone 2: A slightly cooled down version of Act 1. Features falling rocks and many death pits.
Music ~ Sonic 3D Blast Mega Drive: Volcano Valley Act 2
4.3 Hot Abyss Zone 3: A rocky platform over a pit of lava.
5.1 Hidden Temple Zone 1: Hydrocity anyone? :) This act takes place inside one of the flooded palaces that are scattered around the ocean.
Music ~ Sonic CD: Tidal Tempest Bad Future
Theme: Underwater Ruins
5.2 Hidden Temple Zone 2: This act takes place outside the flooded ruins, with the occasional palace in the background.
Music ~ Sonic CD: Tidal Tempest Good Future
5.3 Hidden Temple Zone 3: Takes place on a huge block of bricks.
More to come!
Custom enemy sprites
The Lily Hopper (WIP name) is a simple enemy that hops up and croaks when it spots you.
Lily Pads!
Picnic!
Eggman!
Buzz!
Crawla!
Pillars!
Download link:
First off, ignore the earlier thread, I didn't post any screenshots or proof of the pack.
For screenshots, see the PoP (Proof of Progress) section below.
If you've studied the Angel Ruins (Now Angel Pantheon) release thread, you may have seen me mention putting that map in my level pack. I am.
But when I release the first beta, It will most likely not have Angel Pantheon in it.
Anyway, I have already made some progress on act 1 of Lush Lake Zone, which you can see in the PoP.
After awhile, I came up with more ideas for the levels:
The last act of every level will have a boss in a small arena, but will not include egg-capsules.
1.1 Lush Lake Zone 1: The beginning of the map takes place in part the park\forest trail which leads to the lake.
Music ~ Sonic CD: Palmtree Panic Bad Future.
Theme: Dark Swamp
1.2 Lush Lake Zone 2: I haven't worked on it, but I might have it take place in the lake and have some SDURFs hopping around.
Music ~ Sonic CD: Palmtree Panic Good Future
1.3 Lush Lake Zone 3: The map takes place in the heart of the jungle, with a large puddle of water. The boss will be a spike-less Egg Mobile.
Boss Music ~ Sonic 3D Blast Saturn: Boss
2.1 Sandstone Pillars Zone 1: I have started mapping this, but not even a quarter of it is done. The level will consist of quicksand, rocky cliffs, gold buzzes, flame jets, and a huge temple that spans around the whole desert.
Music ~ Sonic 3 & Knuckles PC: Sandopolis Act 1
Theme: Desert Temple
2.2 Sandstone Pillars Zone 2: The map will NOT:
I will say that the act will feature more quicksand than act 1.SRB2 Wiki said:take place wholly within the ruined temple at the end of Act 1
Music ~ Sonic 3 & Knuckles PC: Desert Palace
2.3 Sandstone Pillars Zone 3: I'm going to make the boss arena take place on the temple. The boss is an Egg Mobile.
3.1 Ancient Yard Zone 1: A grassy wasteland with bricks and stone formations lying around. Dead flowers and water puddles are common.
Music ~ Sonic 3D Blast Saturn/PC: Rusty Ruins Act 1
Theme: Ancient Ruins
3.2 Ancient Yard Zone 2: Same as Act 1, only with old castles and temples.
Music ~ Sonic 3D Blast Saturn/PC: Rusty Ruins Act 2
3.3 Ancient Yard Zone 3: Takes place in a castle. :/
4.1 Hot Abyss Zone 1: A dark trench with volcanic lakes and yellow rocks.
Music ~ Sonic 3D Blast Mega Drive: Volcano Valley Act 1
Theme: Dark Volcanic Trench
4.2 Hot Abyss Zone 2: A slightly cooled down version of Act 1. Features falling rocks and many death pits.
Music ~ Sonic 3D Blast Mega Drive: Volcano Valley Act 2
4.3 Hot Abyss Zone 3: A rocky platform over a pit of lava.
5.1 Hidden Temple Zone 1: Hydrocity anyone? :) This act takes place inside one of the flooded palaces that are scattered around the ocean.
Music ~ Sonic CD: Tidal Tempest Bad Future
Theme: Underwater Ruins
5.2 Hidden Temple Zone 2: This act takes place outside the flooded ruins, with the occasional palace in the background.
Music ~ Sonic CD: Tidal Tempest Good Future
5.3 Hidden Temple Zone 3: Takes place on a huge block of bricks.
More to come!
Custom enemy sprites
The Lily Hopper (WIP name) is a simple enemy that hops up and croaks when it spots you.
Lily Pads!
Picnic!
Eggman!
Buzz!
Crawla!
Pillars!
Download link:
Moderator Notice:
Gone!
Last edited by a moderator: