• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Sonic Robo Blast 2: DX!!!!!!!!!

Status
Not open for further replies.
I've been thinking of some ideas for levels over the weekend. Here's a list:

1. Training Zone, many little green outline boxes making up platforms
2. Bayside Beach Zone, same name do to some progress already complete
3. Gem Mines Zone, somewhat of a cave and a factory mix
4. May Flowers Zone, land of green and flowers, but with many earthquake pits

Of course, these aren't the ONLY levels that I'm thinking about putting in the game. I'd like a permit from JetKrazy to create these?
 
I always had this idea for a little training wad pack thing in the back of my head... Y'know, random little challenges and such, like that Metal Gear Solid VR training thing.
 
I could put that in SPMoves 13 if I have enough time/people have enough interest to want to see one.

Not in 12, though. I'm planning to release that by the end of the week and there's no WAY I can get that kind of thing implemented on time. Speaking of, is there anything you guys (*small*) want to see in 12 before I compile it...?

*shot for changing the subject to a totally different topic*
 
If so, I'd be happy to make most of the wads for you, if not all of them. But I'll still need you to work some of that SPmoves magic. Like, say... As soon as the level starts, written instructions on how to complete the course appear for a short amount of time. Probably wouldn't be too hard, you'll just have to tinker with the "Name here Zone" thing. Oh, and it'd be nice if you could edit some levels so that you can shoot rings in 1P mode for a sniping range tutoral or something.

EDIT: Hmm, perhaps I'm going about this wrong. Rather than making a bunch of tiny training levels, why not just make one huge training wad thing? It'd be a helluva lot simpler.
 
furyhunter600 said:
I've been thinking of some ideas for levels over the weekend. Here's a list:

1. Training Zone, many little green outline boxes making up platforms
2. Bayside Beach Zone, same name do to some progress already complete
3. Gem Mines Zone, somewhat of a cave and a factory mix
4. May Flowers Zone, land of green and flowers, but with many earthquake pits

Of course, these aren't the ONLY levels that I'm thinking about putting in the game. I'd like a permit from JetKrazy to create these?

You may furyhunter.

As for me, I've changed the original SRB2 tails to a somewhat SRB2:DX pallette. I'll finish the shoes on sonic, then continue on tails
 
Heh... I've been wanting to create a training level for SRB2 that says, "Press UP to move foreward", and stuff like "Good! Now, jump up onto the platform", but I can't because the Linedef Executor: Execute Script command doesn't work/exist.

To Ritz:

In MAPxxD:
SCRIPTISLUMP 1
SCRIPTNAME INTMAP01

Make a new lump named INTMAP01:
Echo "BUGABOO!!!!!"
 
I am currently working on a training level, but It's not In SADX:SRB2 mode. If you want If want to test it PM and I'm sending to your maill.
 
um.... after my hard drive format I forgot me ripway account's username and password (yes, they're different), so I need JetKrazy to send it back to me (through PM because of possible leakage)
 
lmao.JPG
 
It's not confirmed. You're gonna hafta PM or email furyhunter600 for information on that.

Look furyhunter! You're gonna get fan-mail!
 
I have been wating for textures/flats for awhile, so I don't really know what the ending result will be for the levels :mrgreen: . Hopefully, there will be enough lvl GFX for each texture/flat in a level.

Anyway, anyone play the SCHTHACK/KOTRT server of PSO DC/PC?
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top