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Sonic: Planetary Panic

ashi

woof woof
NOTICE: Please disregard most of the gifs in this opening post. They are highly out of date and I need to redo this.


spp-0076.gif


T5RBTX.png
This mod will contain a new character, new playstyles for existing characters, a story, and various other things. It is an EXE mod but android users do not worry! The project is based on android-port-next so that I can easily make an android version. Currently there is not available beta for download. Though I will compile one soon to get some feedback.

Here are some things that I have to show:
  • New Menus! (very W.I.P.)
spp-0079.gif
attachment.php

  • Custom Momentum and Physics changes! Loops too!
srb20163.gif

  • New Bosses
  • New enemies
  • 90% original music!
  • Brand new HUD (not pictured as it's not coded yet)
  • Grind rails!
spp-0075.gif

  • haha funny crate go brrrr
spp-0046.gif

  • Shadow and Silver!
spp-0073.gif
 
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geosonic

Just drawing something from Sonic OVA again!
This looks amazing! The style of the hud, menu and pause menu looks very clean. I think the half pipe special stages are a very good idea. Go on, this will be very cool!
 

Simon_T

Pyro the Setsuna Fan
This looks pretty neat! But I dislike CrossMomentum... Could you do a non-CrossM version of this? :0
 

ashi

woof woof
Reply: Non-CrossMomentum Version?

This looks pretty neat! But I dislike CrossMomentum... Could you do a non-CrossM version of this? :0
I'll include an option that disables some of the CrossMomentum Features for those who don't like it. though some of the level design requires things like building momentum and the abilities so I will have it disable as much as it possibly can without breaking the level design. I'll set it up so that when you start a new game along with the difficulty selection you will get a Playstyle Selection. That is where this Non-CrossMomentum option will be. It will change out the physics to be more akin to Vanilla SRB2 but now with some momentum tweaks so that the levels still work as intended.
 
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ERROR2401

Member
This looks like a fangame itself almost, and I like how the CrossMomentum is built in, I personally almost always play with Xmomentum.
 

Snowy

PersistantRubine/Void
hot damn. Hearing rush inspiration in those tracks makes me do the big Ska Cha Cha.

Looking forward to this, you mad lad.
 

delf

Member
Wow that looks amazing... Can't wait to play it!
queston, will it be a pk3 or a separate exe mod?
 

ashi

woof woof
Wow that looks amazing... Can't wait to play it!
queston, will it be a pk3 or a separate exe mod?
Separate exe mod. I have a linux machine so I’ll be compiling for Linux, Windows, Android, and if I can Mac
 

Basic Bronze Sonic

Barely active MB member, active on Discord/Twitter
Yume Dragoon: *says that he will be compiling for Linux and Android*
Me:
images


I can't wait to be able to play this because it looks so good.
 

Just Silus!

Either doing nothing or watching you sleep.
This looks actually pretty good!

I also love the special stages, reminds me to the Sonic 2 ones (probably because they are based on those)
 

ashi

woof woof
This looks actually pretty good!

I also love the special stages, reminds me to the Sonic 2 ones (probably because they are based on those)
The special stages are based off of sonic 2 and 3d blast saturn. I’m making sure they look good and are fun to play. including the fabled corkscrew from sonic 2 mobile. also off topic but now I can’t stop reading your replies in kokichi’s voice.
 

ashi

woof woof
About how far along are you with this project, would you say? It seems extremely ambitious!
Its been in development for almost a year and only now have I gotten the first act of PPZ almost completed.
Acts 2 and 3 should fly right on by. I just need to code the new badnik and boss.
In other words. about 5% complete so far.
 

Solid SOAP

Member
Its been in development for almost a year and only now have I gotten the first act of PPZ almost completed.
Acts 2 and 3 should fly right on by. I just need to code the new badnik and boss.
In other words. about 5% complete so far.

You got your work cut out for ya! Good luck, can't wait to see it progress
 

delf

Member
So happy it will be on Linux and Android, those are the platforms I use to play SRB2 on! also if you took 1 year to develop 5% of the game it will take you 20 years to develop the game mathematically speaking, but thats probably not the case
 

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