probably because botw did well critically and sega wants some of that clout.
In part, yes. I don't think they can even be faulted for that. Every piece of art is influenced by other ideas and pieces of art. But even you yourself admit that the fanbase wants them to take the series in a different direction. That's what they are doing here. While it's true that BotW is an inspiration, it's also pretty clear from what we have seen that it's not really the same thing either. Aside from some basic theming, there's not really much of anything about Frontiers that's the same as BotW.
because what we've seen so far isn't satisfactory and not to mention isn't even new or ambitious.
What we've seen so far is
barely even 10 minutes of footage within the starting area while some SEGA employee plays under a demonstration mindset rather than like a real player
What do you expect, GoTY material based off just that? I'd also disagree with the point that it's not new or ambitious. It's not doing what any other game in the series before it has done, it's a whole new design mentality. Being the first true open world Sonic game is also probably the most ambitious idea possible. Again, it just sounds like you're bitter for the sake of being bitter.
no i just want something that isn't a gutless botw-like with sonic in it and also want something that isn't a gutless boost retread, believe it or not there are other possibilities for the series.
There's always other possibilities, but that doesn't make them necessarily good ideas. Your opinion on the series heading in this direction is also purely subjective, and seems rather misguided. You keep using terms like "gutless" and "tone-deaf" just because you personally aren't a fan of it, regardless of what others may think. SEGA's actually taking a huge risk with this title, I'd say that's the opposite of gutless regardless of how it turns out. And if it does fail, there's nothing tone deaf about going back to a formula most people like. Yet again, it just sounds like you're being bitter for the sake of being bitter.
Also, I find it odd how you criticize Frontiers for being inspired by BotW, yet also criticize it for being too much like Boost (despite it not really sharing all that much at all with either). Which is it?
the idea that sonic team needs to forever rely on the boost crutch or go bankrupt is incredibly cynical in of itself. sonic forces' reputation doesn't show this to at all be a winning strategy anyway.
It's not my idea, it's a situation your mentality is forcing onto it. Sonic Forces changes nothing on the matter. The problems with Forces aren't because it's a boost game, but because it's a mishandled boost game. Before it, every single boost game was received positively by the fanbase. Yes, not just by journalists, but by the fanbase. Even Unleashed despite it's initially shaky reception. Just because you don't like the formula or are getting tired of it, that doesn't make SEGA wrong for going back to it if this fails, and it doesn't mean that many other people don't want more games like those ones, or that those who do have a less valid opinion than you do.
They are going with the risky ambitious route for this game. If that backfires, the message it sends them is that they can't afford to try to be risky or ambitious again for a while. They will need to play it safe to earn back the money they lost in the process. Believe it or not, SEGA isn't an infinite money fountain. They have to turn profits or they will go out of business. That means they have to go in a direction they have some kind of reasonable confidence will make them their losses back. Right now, that means Boost, because that's what their devs are experienced with, know how to make, and have the biggest well of criticism to draw from.
i think people would be happy with them going back to some adventure era ideas and finally refining them into something cohesive that more properly carries the series' identity as a game. but no, a guy said it was cringe once so now the entire era was for naught. this is wildly uncreative thinking and is exactly sega's problem.
This seems a bit hypocritical to me. Sure, I'm a fan of the Adventure formula too, but how would them going back to this formula objectively be any different from them going back to Boost? Or to put it another way, why is them going back to one formula beloved by most fans worth condemning, but another formula beloved by most fans worthy of praise? Furthermore, even if they did attempt to refine the Adventure formula, what reason is there to believe that jaded fans wouldn't just spew even more outrage due to Modern SEGA even daring to touch it? After all, they did the same thing with the Classic formula. They generally refuse to give SEGA any credit for Mania at all, attributing it entirely to the fans who worked on it, and the reception for Origins which is being advertised as mostly SEGA's work has been very mixed despite it also not yet being released.
I don't really believe for a second that the jaded side of the fanbase has any faith in SEGA to make a good Adventure style game. They never seem to have any faith in SEGA to do anything else right. The only scenario I see in which they cut SEGA any kind of slack is if they just remake Adventure and Adventure 2, and even then only if they keep the gameplay as intact as possible without any big changes.