"Sonic Colors Blast 2" Wisps; relics from a 2.1.0 Lua age! (s_scb_wisps-v0.10.wad)
You probably remember this script; though never released publicly before, it was used in lots of Animated GIFs showing the power of Lua in SRB2 2.1 before its release. Well, people have been telling me to put it up somewhere for a while, so here it is, in all of its unfinished glory. There were some touch-ups recently, but for the most part everything is as it was two years ago.
The Rocket and Laser wisps are the two primary, fully functional and tested wisps. Empty shells exist for a few others that never got started; mostly due to lack of motivation due to lack of sprites. There's a few other secrets and changes to gameplay; for instance, Super form is triggered in the same way as using a wisp instead of being bound to double-jumping.
This also was the first mod (and seemingly is still one of the few mods) to completely take the HUD into its own hands -- everything in the HUD is custom drawn by Lua scripting to give the game more of a "Colors"-like feel. This is the script the "Adventure Monitors" script was originally designed for, though of course it's designed to work standalone as well. There are a few other scripts designed for this mod that I might release standalone in the future (read: automatic Splitscreen handling).
NOTES:
As a final little thing, with the way this mod is written it is possible for another mod to extend it to add more wisps. I'm considering writing a little guide for how to do this, exactly, but that's something for the future.
You probably remember this script; though never released publicly before, it was used in lots of Animated GIFs showing the power of Lua in SRB2 2.1 before its release. Well, people have been telling me to put it up somewhere for a while, so here it is, in all of its unfinished glory. There were some touch-ups recently, but for the most part everything is as it was two years ago.
The Rocket and Laser wisps are the two primary, fully functional and tested wisps. Empty shells exist for a few others that never got started; mostly due to lack of motivation due to lack of sprites. There's a few other secrets and changes to gameplay; for instance, Super form is triggered in the same way as using a wisp instead of being bound to double-jumping.
This also was the first mod (and seemingly is still one of the few mods) to completely take the HUD into its own hands -- everything in the HUD is custom drawn by Lua scripting to give the game more of a "Colors"-like feel. This is the script the "Adventure Monitors" script was originally designed for, though of course it's designed to work standalone as well. There are a few other scripts designed for this mod that I might release standalone in the future (read: automatic Splitscreen handling).
NOTES:
- M is automatically bound to "objectplace -silent" so objects can be placed quickly.
- N is automatically bound to give 49 rings and all emeralds. This even works in splitscreen mode.
- Fire Ring is used to trigger most things in this mod. (Remember, custom action buttons didn't exist when this script was originally written.)
- A lot of things are unpolished, especially sprite-wise. Yours truly has talent for HUD pixel art at best, and that's debatable.
- Lack of sprite work is killer to my motivation. I might pick this up again if I do get good sprites to use, but until that time I'll probably be polishing up what does exist already.
- No, I'm not adding a boost, or Sonic Colors' gameplay mechanics. I was never aiming to accurately recreate Colors, okay?
As a final little thing, with the way this mod is written it is possible for another mod to extend it to add more wisps. I'm considering writing a little guide for how to do this, exactly, but that's something for the future.
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